Deon wrote:I think I figured out the trouble with sprite offsets... It looks like there's a bug in SLADE 3 which made me lose almost two hours trying to figure out.
Apprently unless SLAD3 marks an item with a star (*) which means Modified, pressing ctrl-S saves nothing. So even if you change offsets and the program asks you if you want to save changes, and you click yes... It saves nothing. You need to fake-rename a file so it's tagged with a star, and the problem is resolved!
By fake-renaming I mean... Let's say you have IMG0. Rename it to IMG01 and back to IMG0. Slade will save it now.
I can certainly confirm this is still an issue. It was driving me mad for two hours that the ready sprites for a weapon were jumping up and down and there were no issues in the code I could see.
I'm also having a strange issue where a PNG with RGB seems to be suddenly being considered as if Index/palletted when loaded in game (and being quite messed up), which I literally cannot understand, and am assuming its a related issue to the above.
It's quite strange, I've been using the Beta 2 for ages with no issues (besides it occasionally deciding to stop loading assets after awhile requiring a restart, and the thing where new files always load in new windows rather than tabs unless you drag and drop them onto the main window, which are both a mild nuisance); but suddenly I''ve started having several sprite related issues. I might have to downgrade I guess, which is a pain, I'm very used to the new directory structure interface now which is much better.