[Release] Claws of the Enraged Beast
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
Phobus
- Posts: 5984
- Joined: Thu May 05, 2005 10:56 am
- Location: London
Re: [Release] Claws of the Enraged Beast
I presume this being a "Quicky" doesn't help? 
-
Nash
-

- Posts: 17514
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: [Release] Claws of the Enraged Beast
I wanted to comment about the whole "quicky" business ever since you released the first one but I didn't want to hurt your feelings... =(
-
Phobus
- Posts: 5984
- Joined: Thu May 05, 2005 10:56 am
- Location: London
Re: [Release] Claws of the Enraged Beast
The name was always tongue in cheek, don't worry about that!
Ever since I saw Enjay's "Toss off" version of one of the E1 maps, I decided my projects in that vein would be quickies
Ever since I saw Enjay's "Toss off" version of one of the E1 maps, I decided my projects in that vein would be quickies
-
[WH]-Wilou84
- Posts: 22
- Joined: Sun Jan 13, 2008 4:57 am
Re: [Release] Claws of the Enraged Beast
Really good Phobus, I liked this map. Fun, non-linear, and interesting !
I played on "Slaugther" difficulty, it was quite hard but not frustrating. Missed a lot of secrets though
I'll look for them on another playthrough.
Keep them coming !
I played on "Slaugther" difficulty, it was quite hard but not frustrating. Missed a lot of secrets though
I'll look for them on another playthrough.
Keep them coming !
-
Phobus
- Posts: 5984
- Joined: Thu May 05, 2005 10:56 am
- Location: London
Re: [Release] Claws of the Enraged Beast
Thank you 
With luck we can see a few more releases from me yet this year!
Humourously, the first /idgames review for this wad says "it's not as hard as it makes out"
With luck we can see a few more releases from me yet this year!
Humourously, the first /idgames review for this wad says "it's not as hard as it makes out"
-
Enjay
-

- Posts: 27676
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: [Release] Claws of the Enraged Beast
This is increasingly more like a "Carry On" movie than a Doom WAD.

Anyway, fun level. I enjoyed it.
There is a problem that it causes the latest GZdoom SVN versions to crash when loaded with lights.pk3 but I'ver reported that over at DRD already.

Anyway, fun level. I enjoyed it.
There is a problem that it causes the latest GZdoom SVN versions to crash when loaded with lights.pk3 but I'ver reported that over at DRD already.
-
Remmirath
- Posts: 2562
- Joined: Sun Dec 23, 2007 3:53 am
- Graphics Processor: nVidia with Vulkan support
- Location: My house
Re: [Release] Claws of the Enraged Beast
Well, that must have been a very very very hardcore player, that considers HR a piece of cake. :PPhobus wrote: Humourously, the first /idgames review for this wad says "it's not as hard as it makes out" :oops:
-
Project Shadowcat
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
Re: [Release] Claws of the Enraged Beast
Only Belial.Morpheus wrote:Well, that must have been a very very very hardcore player, that considers HR a piece of cake.Phobus wrote: Humourously, the first /idgames review for this wad says "it's not as hard as it makes out"
Anyway, I thought that was a really fun map, too. The flow of the map was probably the biggest highlight to me, because I could run around somewhat recklessly, pay for it, yet find where I needed to be just fine anyway. This map is probably one of the better ones I've played in the past few months. Great job, Phobus.