Claws of the Enraged Beast (Quicky4.wad) is now playable in both difficulty modes, single-player and co-op.
Here's the links:
webpage: http://www.phobus.servegame.com/doom/ph_quik.html
download: http://www.phobus.servegame.com/doom/ph_quik4.zip
(uploaded to /idgames)

Right, now I have your attention, here's the idea:
Taking an ambiguous techbase setting similar to the one in Scars of the Wounded Prey (aka Quicky1.wad), this map is designed to boast the following:
-Non-linear routes for a simple objective (literally, get the blue key, and use it to exit the map)
-Have very good texture alignment, theming and whatnot (the actual words used when setting out where "Ok Morph, I'll go for essel-standard texturing")
-Have 2 difficulty modes (Hard and FUCKING HARD!!!!!(waarrgggghhh)) and co-op support for two players
-Avoid having as much darkness
-Edge out my usual randomness a bit
-Be an overall better wad than Quicky1.wad
I feel I'm losing you here, so have another picture:

So whats actually going on here? It's a ZDoom map - not extra feature intensive, but it does use a few scripts and stuff here and there. Gameplay is branching and built around a combination of traps, progression and non-linearity, in an environment sporting artificially sloped textures, three distinct areas, large amounts of interconnectivity and views into other areas. It won't have any instant death traps, and it will have most, if not all weapons available and some serious challenges. Expect some serious rape if you try the harder of the two difficulty modes.
To summarise - it's an attempt at being a step up from Scars of the Wounded Prey in every possible aspect.
Another screen, for good measure:

