[Realm667] Official forum for contributions online! (p1)
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
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ProjectAngel
- Posts: 302
- Joined: Wed Feb 18, 2009 12:05 am
Re: [Realm667] Contributions & Submissions (Update: Rules!)
Cleb did contact me about those frames, but I haven't gotten word on the finished frames.
Yeah, now that I look at the ground attack, the translucency of those sprites look a bit off. I'll get to work on it.
I'll reduce the number of spirits being spawned upon death, but I won't remove that attack entirely. I can, however, change them into monsters.
This is my first DECORATE, though I had to study a lot of monster behavior in order to make it more tenacious.
Yeah, now that I look at the ground attack, the translucency of those sprites look a bit off. I'll get to work on it.
I'll reduce the number of spirits being spawned upon death, but I won't remove that attack entirely. I can, however, change them into monsters.
This is my first DECORATE, though I had to study a lot of monster behavior in order to make it more tenacious.
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TypeSaucy
- Posts: 1000
- Joined: Wed Sep 17, 2008 9:31 am
Re: [Realm667] Contributions & Submissions (Update: Rules!)
here are my weapons im submitting.
1.
Name: Pulsator Rifle
Class: Level 7
Type: Railgun
Pallette: Doom
Summon: Pulsator
Ammotype: Cell
AltFire: No
Submitted: X-CrazyKool-X
Decorate: X-CrazyKool-X
Sprites: Monolith, X-CrazyKool-X
Sprites Edit: X-CrazyKool-X
Sounds: Doom 3, WRW
Idea Base: New from Scratch
_____________________________________
2.
Name: Split-Cellular Rifle
Class: Level 6
Type: Projectile
Pallette: Doom
Summon: SplitCellular
Ammotype1: InCell (custom) // this weapon can reload
Ammotype2: Cell
AltFire: Yes
Submitted: X-CrazyKool-X
Decorate: X-CrazyKool-X
Sprites: Monolith, ?
Sounds: Counter Strike mods, ?
Idea Base: New from Scratch
_____________________________________
3.
Name: Spell Binder
Class: Level 5
Type: Projectile
Pallette: Doom
Summon: SpellBinder
Ammotype: Cell
AltFire: Yes
Submitted: X-CrazyKool-X
Decorate: X-CrazyKool-X
Sprites: Cult mod
Sounds: DMC, Hexen
Idea Base: Remake of some Cult weaps
__________________________________________
4.
Name: PerfectDark Mauler
Class: Level 2
Type: Hitscan
Pallette: Doom
Summon: Mauler
Ammotype: Cell
AltFire: No
Submitted: X-CrazyKool-X
Decorate: X-CrazyKool-X
Sprites: Monolith, Rare
Sprites Edit: X-CrazyKool-X, KaelDragon
Sounds: Rare
Idea Base: Perfect Dark Skedar Mauler
Downloads is in here.
http://www.mediafire.com/?sharekey=5007 ... 49b5870170
1.
Name: Pulsator Rifle
Class: Level 7
Type: Railgun
Pallette: Doom
Summon: Pulsator
Ammotype: Cell
AltFire: No
Submitted: X-CrazyKool-X
Decorate: X-CrazyKool-X
Sprites: Monolith, X-CrazyKool-X
Sprites Edit: X-CrazyKool-X
Sounds: Doom 3, WRW
Idea Base: New from Scratch
_____________________________________
2.
Name: Split-Cellular Rifle
Class: Level 6
Type: Projectile
Pallette: Doom
Summon: SplitCellular
Ammotype1: InCell (custom) // this weapon can reload
Ammotype2: Cell
AltFire: Yes
Submitted: X-CrazyKool-X
Decorate: X-CrazyKool-X
Sprites: Monolith, ?
Sounds: Counter Strike mods, ?
Idea Base: New from Scratch
_____________________________________
3.
Name: Spell Binder
Class: Level 5
Type: Projectile
Pallette: Doom
Summon: SpellBinder
Ammotype: Cell
AltFire: Yes
Submitted: X-CrazyKool-X
Decorate: X-CrazyKool-X
Sprites: Cult mod
Sounds: DMC, Hexen
Idea Base: Remake of some Cult weaps
__________________________________________
4.
Name: PerfectDark Mauler
Class: Level 2
Type: Hitscan
Pallette: Doom
Summon: Mauler
Ammotype: Cell
AltFire: No
Submitted: X-CrazyKool-X
Decorate: X-CrazyKool-X
Sprites: Monolith, Rare
Sprites Edit: X-CrazyKool-X, KaelDragon
Sounds: Rare
Idea Base: Perfect Dark Skedar Mauler
Downloads is in here.
http://www.mediafire.com/?sharekey=5007 ... 49b5870170
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FANADICALCOWHEAD
- Posts: 125
- Joined: Mon Jul 14, 2008 10:13 pm
- Location: On Sniper 109's computer
Re: [Realm667] Contributions & Submissions (Update: Rules!)
This is my Doom2.5 ssg for the Realm667 armory.
Here's a look at the first sprite

Click here to download
Code: Select all
Name: Doom2.5 Super Shotgun
Class: Level 3
Type: Super Shotgun
Palette: Doom
Summon: SuperShotgun
AmmoType: Shells
Altfire: No
Submitted: Fanadicalcowhead/Sniper109
Decorate: Fanadicalcowhead/Sniper109
Sprites: Id software, Fanadicalcowhead/Sniper109
Sprite edit: Fanadicalcowhead/Sniper109
Sounds: Idsoftware
Idea Base: Doom2.5 version of doom3's supershotgun
Click here to download
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ShadesMaster
- Posts: 659
- Joined: Thu Jun 12, 2008 2:05 am
Re: [Realm667] Contributions & Submissions (Update: Rules!)
Nice weapons, everyone!
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CaptainToenail
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: [Realm667] Contributions & Submissions (Update: Rules!)
Edit: Nevermind
Last edited by CaptainToenail on Thu Jul 30, 2009 5:42 am, edited 2 times in total.
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CaptainToenail
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: [Realm667] Contributions & Submissions (Update: Rules!)
It's finally here, the Beheaded Kamakazi, new sprites, new behaviour, it looks and acts like the actual enemy from Serious Sam.
Use in large areas, it has a habit of sometimes getting stuck on corners and small crates etc.
Credits in wad as usual, enjoy
(edit it so it replaces the DoomImp and then play E2M2 for a laugh
)
Use in large areas, it has a habit of sometimes getting stuck on corners and small crates etc.
Credits in wad as usual, enjoy
(edit it so it replaces the DoomImp and then play E2M2 for a laugh
Spoiler:
You do not have the required permissions to view the files attached to this post.
Last edited by CaptainToenail on Sun Jul 26, 2009 2:49 am, edited 1 time in total.
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Remmirath
- Posts: 2562
- Joined: Sun Dec 23, 2007 3:53 am
- Graphics Processor: nVidia with Vulkan support
- Location: My house
Re: [Realm667] Contributions & Submissions (Update: Rules!)
That's genius, Toenail.
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wildweasel
- Posts: 21705
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: [Realm667] Contributions & Submissions (Update: Rules!)
FYI, it's spelled Kamikaze - the word, translated from Japanese, means "divine wind".
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CaptainToenail
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: [Realm667] Contributions & Submissions (Update: Rules!)
Ok, I sorted the spelling and updated the file, not like me to make such mistakes 
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CaptainToenail
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: [Realm667] Contributions & Submissions (Update: Rules!)
And another enemy! The Rottweiler, zombieman's best friend! What could be worse than a vicious dog? A possessed vicious demon dog!
They run at you, maul your face to pieces and sometimes will leap down to get you! 
You do not have the required permissions to view the files attached to this post.
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Mr.Green
- Posts: 518
- Joined: Mon Jan 05, 2009 2:28 am
- Location: Mexico
Re: [Realm667] Contributions & Submissions (Update: Rules!)
Wow,that's amazing,Toenail!
Looks like you're working on few Quake monsters for Doom.
Looks like you're working on few Quake monsters for Doom.
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Blade3327
- Posts: 1064
- Joined: Wed Jul 09, 2008 10:34 pm
- Location: The ass-end of regulated space
Re: [Realm667] Contributions & Submissions (Update: Rules!)
We seriosuly need to remake the original Quake in ZDoom. Either with new from-scratch sprites based on the original designs, or with rips. I have 2 WADs featuring ripped Q1 monsters which look... pretty good. A little pixelated, but they're clean and quality rips. These WADs also have the Q1 textures.
Currently I'm playin' around w/ ripping the weapons.
Currently I'm playin' around w/ ripping the weapons.
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CaptainToenail
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: [Realm667] Contributions & Submissions (Update: Rules!)
Yet another monster! The nukage beast, a big blob of sentient toxic waste, it appears as a puddle of slime that glides along the floor, but when nearby it will raise up and chuck poisonous green blobs at you, that's your only chance to blast it! 
http://rapidshare.com/files/263171137/N ... t.zip.html
http://rapidshare.com/files/263171137/N ... t.zip.html
Last edited by CaptainToenail on Mon Aug 03, 2009 3:22 am, edited 1 time in total.
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Jimmy
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- Posts: 4728
- Joined: Mon Apr 10, 2006 1:49 pm
- Preferred Pronouns: He/Him
Re: [Realm667] Contributions & Submissions (Update: Rules!)
Nice monster, Toenail!
You might want to consider making him a little bit taller, though - it's really hard to hit him at current (even when he surfaces, and then you actually have to aim quite low at him).
Also, please make your mind up as to what you're gonna call him. NukageBeast? NukageMonster? Blob? The wad name, classname and obituary all conflict.
Also, please make your mind up as to what you're gonna call him. NukageBeast? NukageMonster? Blob? The wad name, classname and obituary all conflict.
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CaptainToenail
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: [Realm667] Contributions & Submissions (Update: Rules!)
Ok, I sorted the name conflicts and I sorted the height - I ddin't realise it was only 20 units tall! What a mistake! 
