[Realm667] Official forum for contributions online! (p1)

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
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Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
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ProjectAngel
Posts: 302
Joined: Wed Feb 18, 2009 12:05 am

Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by ProjectAngel »

Cleb did contact me about those frames, but I haven't gotten word on the finished frames.

Yeah, now that I look at the ground attack, the translucency of those sprites look a bit off. I'll get to work on it.

I'll reduce the number of spirits being spawned upon death, but I won't remove that attack entirely. I can, however, change them into monsters.

This is my first DECORATE, though I had to study a lot of monster behavior in order to make it more tenacious.
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TypeSaucy
Posts: 1000
Joined: Wed Sep 17, 2008 9:31 am

Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by TypeSaucy »

here are my weapons im submitting.

1.
Name: Pulsator Rifle
Class: Level 7
Type: Railgun
Pallette: Doom
Summon: Pulsator
Ammotype: Cell
AltFire: No

Submitted: X-CrazyKool-X
Decorate: X-CrazyKool-X
Sprites: Monolith, X-CrazyKool-X
Sprites Edit: X-CrazyKool-X
Sounds: Doom 3, WRW
Idea Base: New from Scratch

_____________________________________

2.
Name: Split-Cellular Rifle
Class: Level 6
Type: Projectile
Pallette: Doom
Summon: SplitCellular
Ammotype1: InCell (custom) // this weapon can reload
Ammotype2: Cell
AltFire: Yes

Submitted: X-CrazyKool-X
Decorate: X-CrazyKool-X
Sprites: Monolith, ?
Sounds: Counter Strike mods, ?
Idea Base: New from Scratch

_____________________________________

3.
Name: Spell Binder
Class: Level 5
Type: Projectile
Pallette: Doom
Summon: SpellBinder
Ammotype: Cell
AltFire: Yes

Submitted: X-CrazyKool-X
Decorate: X-CrazyKool-X
Sprites: Cult mod
Sounds: DMC, Hexen
Idea Base: Remake of some Cult weaps

__________________________________________

4.
Name: PerfectDark Mauler
Class: Level 2
Type: Hitscan
Pallette: Doom
Summon: Mauler
Ammotype: Cell
AltFire: No

Submitted: X-CrazyKool-X
Decorate: X-CrazyKool-X
Sprites: Monolith, Rare
Sprites Edit: X-CrazyKool-X, KaelDragon
Sounds: Rare
Idea Base: Perfect Dark Skedar Mauler

Downloads is in here.
http://www.mediafire.com/?sharekey=5007 ... 49b5870170
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FANADICALCOWHEAD
Posts: 125
Joined: Mon Jul 14, 2008 10:13 pm
Location: On Sniper 109's computer

Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by FANADICALCOWHEAD »

This is my Doom2.5 ssg for the Realm667 armory.

Code: Select all

Name: Doom2.5 Super Shotgun
Class: Level 3
Type: Super Shotgun
Palette: Doom
Summon: SuperShotgun
AmmoType: Shells
Altfire: No

Submitted: Fanadicalcowhead/Sniper109
Decorate: Fanadicalcowhead/Sniper109
Sprites: Id software, Fanadicalcowhead/Sniper109
Sprite edit: Fanadicalcowhead/Sniper109
Sounds: Idsoftware
Idea Base: Doom2.5 version of doom3's supershotgun
Here's a look at the first sprite
Image


Click here to download
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ShadesMaster
Posts: 659
Joined: Thu Jun 12, 2008 2:05 am

Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by ShadesMaster »

Nice weapons, everyone!
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by CaptainToenail »

Edit: Nevermind
Last edited by CaptainToenail on Thu Jul 30, 2009 5:42 am, edited 2 times in total.
CaptainToenail
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by CaptainToenail »

It's finally here, the Beheaded Kamakazi, new sprites, new behaviour, it looks and acts like the actual enemy from Serious Sam. :D

Use in large areas, it has a habit of sometimes getting stuck on corners and small crates etc.

Credits in wad as usual, enjoy :)

(edit it so it replaces the DoomImp and then play E2M2 for a laugh :twisted: )
Spoiler:
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Last edited by CaptainToenail on Sun Jul 26, 2009 2:49 am, edited 1 time in total.
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Remmirath
Posts: 2562
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house

Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Remmirath »

That's genius, Toenail.
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wildweasel
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by wildweasel »

FYI, it's spelled Kamikaze - the word, translated from Japanese, means "divine wind".
CaptainToenail
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by CaptainToenail »

Ok, I sorted the spelling and updated the file, not like me to make such mistakes :x
CaptainToenail
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by CaptainToenail »

And another enemy! The Rottweiler, zombieman's best friend! What could be worse than a vicious dog? A possessed vicious demon dog! :twisted: They run at you, maul your face to pieces and sometimes will leap down to get you! :)
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Mr.Green
Posts: 518
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Location: Mexico

Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Mr.Green »

Wow,that's amazing,Toenail! :D
Looks like you're working on few Quake monsters for Doom. :)
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Blade3327
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Location: The ass-end of regulated space

Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Blade3327 »

We seriosuly need to remake the original Quake in ZDoom. Either with new from-scratch sprites based on the original designs, or with rips. I have 2 WADs featuring ripped Q1 monsters which look... pretty good. A little pixelated, but they're clean and quality rips. These WADs also have the Q1 textures.
Currently I'm playin' around w/ ripping the weapons.
CaptainToenail
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by CaptainToenail »

Yet another monster! The nukage beast, a big blob of sentient toxic waste, it appears as a puddle of slime that glides along the floor, but when nearby it will raise up and chuck poisonous green blobs at you, that's your only chance to blast it! :)

http://rapidshare.com/files/263171137/N ... t.zip.html
Last edited by CaptainToenail on Mon Aug 03, 2009 3:22 am, edited 1 time in total.
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Jimmy
 
 
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Jimmy »

Nice monster, Toenail! :D You might want to consider making him a little bit taller, though - it's really hard to hit him at current (even when he surfaces, and then you actually have to aim quite low at him).

Also, please make your mind up as to what you're gonna call him. NukageBeast? NukageMonster? Blob? The wad name, classname and obituary all conflict. :P
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by CaptainToenail »

Ok, I sorted the name conflicts and I sorted the height - I ddin't realise it was only 20 units tall! What a mistake! :x

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