[Realm667] Official forum for contributions online! (p1)

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
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Lolo_is_cool
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Lolo_is_cool »

Mr.Green wrote:No,LWM is at most edited the gun.That minigun is originaly from Serious Sam.
I used the serious sam handle and the minigun rotation from wrw to make those sprites.
pratically i mixed up the 2 miniguns ;P
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Tormentor667
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Tormentor667 »

If you guys won't stop, I will remove the weapon again :P
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wildweasel
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by wildweasel »

I'm absolutely sure that LWM modeled the barrels of the minigun in question; while I don't have a copy of Bittersweet on hand to check, LWM isn't usually known to use edited sprites in her work, most of her material is custom models converted into sprites. So I'm not trying to discount your involvement with the graphics as far as edits are concerned, but LWM deserves credit too, I'm sure.
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Cardboard Marty
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Cardboard Marty »

Weasel is right here, the barrels of the minigun are definitely LWM's. The actual base of it seems to be a rip from Serious Sam too. Awhile the overall graphic looks nice, remember that you need to give credit to the original authors, too.
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Kirby
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Kirby »

ThatOneZDoomer wrote:Submitted: ThatOneZDoomer
Decorate: Kirby (minor edit by ThatOneZDoomer)
Sprites: Weapon sprites by id Software (recolored Plasma Rifle). Projectile sprites unknown.
Sounds: In-game plasma projectile sounds from id Software.
Hah! I had forgotten about that one completely! God love the horribly re-colored weapon sprites made/used :P

Anyways, came back and was browsing around. After spotting this, I figred I would submit this since the ARW over at DRD seems to be dead.
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Woolie Wool
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Woolie Wool »

Oh my god, it's a new monster that's actually easier to kill than the one it's based on!
http://www.sendspace.com/file/o5znht

Image
Name: Hell Squire
Difficulty: Easy
Connection: Uses sounds from Baron of Hell
Summon: Squire
Melee: Yes
Distance: Projectile
Type: Demon

Submitted: Woolie Wool
Decorate: Woolie Wool (monster and fireball), Vader (smoke trail)
GLDEFs: Woolie Wool
Sounds: Id Software (base), perkristian (death sound resample), Woolie Wool (modifications)
Sprites: Id Software (base), Raven Software (fireball), Vader (smoke trail)
Sprite Edit: Vader (base gib frames), Jekyll Grim Payne (gib frame wing removal), Woolie Wool (coloring)
Idea Base: Nanami's Satyr, Hexen Chaos Serpent
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Lolo_is_cool
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Lolo_is_cool »

Ok, here's my new entry. The Doom 3 super shotgun.
it's based on the original D3 sshot, but i speeded up the reload (when it reloads you can hear only one reload sound, to make it sound like you reloaded 2 shells in once)
the weapon replaces the super shotgun, so, you can find it in the second level.
hope you guys will like it :wink:

Code: Select all

Info:
Name: Doom 3 super shotgun
Class: Level 3
Type: hitscan
Palette: Doom
Summon: DOOM3SuperShotgun
Ammotype: shell
AltFire: no

Credits:
Submitted: lolo_is_cool
Decorate: lolo_is_cool
Sprites: ID Software
Sprite Edit: lolo_is_cool
Sounds: ID Software
Idea Base: Super Shotgun from Doom 3: Resurrection of Evil
EDIT: Reupped because the fire was too overpowered :?
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Last edited by Lolo_is_cool on Tue Jun 16, 2009 5:28 am, edited 3 times in total.
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Mr.Green
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Mr.Green »

Lolo_is_cool wrote:

Code: Select all

Summon : Quake4machinegun
:!:
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Crazy Chicken
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Crazy Chicken »

Lolo_is_cool wrote:Ok, here's my new entry. The Doom 3 super shotgun.
it's based on the original D3 sshot, but i speeded up the reload (when it reloads you can hear only one reload sound, to make it sound like you reloaded 2 shells in once)
the weapon replaces the super shotgun, so, you can find it in the second level.
hope you guys will like it :wink:

Code: Select all

Info:
Name: Doom 3 super shotgun
Class: Level 3
Type: hitscan
Palette: Doom
Summon: DOOM3SuperShotgun
Ammotype: shell
AltFire: no

Credits:
Submitted: lolo_is_cool
Decorate: lolo_is_cool
Sprites: ID Software
Sprite Edit: lolo_is_cool
Sounds: ID Software
Idea Base: Super Shotgun from Doom 3: Resurrection of Evil
OH FUCK!

I was doing the D3 SSG :(
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Lolo_is_cool
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Lolo_is_cool »

PO'ed Rocket Launcher (single and Akimbo)

Code: Select all

Info:
Name: PO'ED Rocket Launcher
Class: Level 5
Type: projectile
Palette: Doom
Summon: POEDRLGenerate
Ammotype: POEDRockets
AltFire: no
Akimbo: yes

Credits:
Submitted: lolo_is_cool
Decorate: lolo_is_cool
Sprites: Accolade, ID Software, Monolith Productions
Sounds: ID Software, Accolade
Idea Base: Rocket Launcher from PO'ed
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Tormentor667
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Tormentor667 »

I am still collecting all that stuff, I just don't have enough time atm to upload them. Expect an update this weekend.
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Mr.Green
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Mr.Green »

Tormentor667 wrote:I am still collecting all that stuff, I just don't have enough time atm to upload them. Expect an update this weekend.
Remember to put my plasma shotgun in at the next update. :D
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ProjectAngel
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by ProjectAngel »

Here's a little something from me.

http://www.mediafire.com/file/2ttdgje5czd/Moloch.zip

Name: Moloch
Difficulty: Very Hard
Connection: Uses projectiles and sounds from Hellsmith and Demon Eclipse's Flamer and Hellforge Cannon
Summon: Moloch
Melee: Yes
Distance: Projectile
Type: Demon, Cybernetic

Submitted: ProjectAngel
Decorate: ProjectAngel
Sounds: id Software (Quake 2, Doom 3), Raven Software (Hexen), Monolith (Blood), Eriance
Sprites: 3D Realms, Raven Software, Eriance
Sprite Edit: Clebardman
Idea Base: Duke Nukem Cycloid Emperor
Last edited by ProjectAngel on Fri Jun 19, 2009 12:22 am, edited 2 times in total.
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Lolo_is_cool
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Lolo_is_cool »

ProjectAngel wrote:Here's a little something from me.
Name: Moloch
well, there are some things to fix there:
-you have to put the fire point of the flames higher, because it seems it shoots them from his belly, same for the red projectiles shot from the mouth.
-when it disappears, the disappear state is too rigid, if you know what i mean. at the end of the death state, in the last death state sprite, put the command "A_FadeOut(0.02)",
it should disappear in a better way. Oh, and put "wait" instead of "stop" at the end of the death state.
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ProjectAngel
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by ProjectAngel »

Fixed the fire breath and fireballs, but I'll stick with the rigid death state.

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