New Spriting Tutorial - Angled Weapons Up! (P. 1)

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Zhs2
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Re: New Spriting Tutorial - Angled Weapons Up! (P. 1)

Post by Zhs2 »

Maybe with the "swinging weapons," a section on swinging something like the butt of a shotgun at an enemy could be done, too? There's a certain charm in saving ammo with a powerful close range attack - not to mention the fact that whacking Pinkies in the head with your double-barrel is quite satisfying. =D
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DoomRater
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Re: New Spriting Tutorial - Angled Weapons Up! (P. 1)

Post by DoomRater »

Project Dark Fox wrote:I'll have to do one soon (perhaps I can provide some input to the tutorial?). Not all people put their gun up high to pump, and I personally prefer an across action.
Moving the sprite vertically across the screen with a low pump gives a huge sense of movement for fewer frames. It's worth looking into for reuse of frames.
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Re: New Spriting Tutorial - Angled Weapons Up! (P. 1)

Post by Project Shadowcat »

DoomRater wrote:
Project Dark Fox wrote:I'll have to do one soon (perhaps I can provide some input to the tutorial?). Not all people put their gun up high to pump, and I personally prefer an across action.
Moving the sprite vertically across the screen with a low pump gives a huge sense of movement for fewer frames. It's worth looking into for reuse of frames.
More movement but less... dynamic. I kinda like smooth animations, and Eriance set the standard with his weapons (see: Demon Eclipse Episode 1). Not only that but an animation has to look natural for it to pass well.
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DoomRater
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Re: New Spriting Tutorial - Angled Weapons Up! (P. 1)

Post by DoomRater »

Consider a bit of movement to none at all- I find no sprite movement on the screen more rigid, less dynamic.

You don't have to move the gun all the way across the screen, after all- sometimes a few pixels is all you need.
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Re: New Spriting Tutorial - Angled Weapons Up! (P. 1)

Post by Amuscaria »

Now im confused on what you two (PDF and DR) are talking about. Originally, I thought PDF wanted a more realistic shotgun cocking animation where the gun is pulled towards your body horizontally rather than he doom-like vertical one. Now you lost me. o_o
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Re: New Spriting Tutorial - Angled Weapons Up! (P. 1)

Post by Project Shadowcat »

Eriance wrote:Now im confused on what you two (PDF and DR) are talking about. Originally, I thought PDF wanted a more realistic shotgun cocking animation where the gun is pulled towards your body horizontally rather than he doom-like vertical one. Now you lost me. o_o
I wanted what you thought I said (which I'll be doing anyway, which was why I thought I might provide for the tutorial). He's trying to save frames. :?
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Re: New Spriting Tutorial - Angled Weapons Up! (P. 1)

Post by Amuscaria »

I dont think it would take any more frames doing it either way, unless he means where you just have 1 frame, and you just copypasta the hand and pump and "move" it lower along the weapon to produce the cocking action.

In either case, it's much easier to animate weapons when you have some sort of reference, like an gif of CS weapons in action.
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Re: New Spriting Tutorial - Angled Weapons Up! (P. 1)

Post by DoomRater »

Project Dark Fox wrote:I wanted what you thought I said (which I'll be doing anyway, which was why I thought I might provide for the tutorial). He's trying to save frames. :?
Not "save" frames per se, just more use of the sprite offsets so that it doesn't look as rigid. Offset overrides can be used to avoid duplicate frames, though.
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Re: New Spriting Tutorial - Angled Weapons Up! (P. 1)

Post by Project Shadowcat »

DoomRater wrote:Not "save" frames per se, just more use of the sprite offsets so that it doesn't look as rigid. Offset overrides can be used to avoid duplicate frames, though.
I am aware of this.
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Re: New Spriting Tutorial - Angled Weapons Up! (P. 1)

Post by Kristus »

Pretty nice. though I want to make a comment on the perspective. Something you touched upon but didn't actually apply in your own sprite. You showed it on the BFG, but not on the plasmarifle that really d have it too. But it's not as obvious/easy to show it with lines.
The perspective lies. That's really why so many weapons look strange and in model rips case often look terribly long.

Image
The weapon you got here is very nice. But the front end of it looks quite odd. Like it's pointing upwards instead of forward.

Now this is an extremely quick and dirty edit that I only slapped together to prove a point.
Image

See what I did? I made a false perspective there that will (specially with a bit more polish) get rid of that unpleasant effect of the weapon pointing upwards that almost every custom weapon since Aliens TC has had.
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Re: New Spriting Tutorial - Angled Weapons Up! (P. 1)

Post by Amuscaria »

It only looks pointing up cuz the canvas is now smaller. Place your image on the 4:3 ration canvas and yours would look pointing down. Like I said, the perspective only works relative to your canvas's (thus your monitor's resolution) horizon line.

It's also cuz the side of my gun isn't pointing at the vanishing point. The thing was used as an example, so I didn't bother checking if all the parts where alligned. The angled view is much more accurate.
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Re: New Spriting Tutorial - Angled Weapons Up! (P. 1)

Post by FuzzballFox »

<3 This thread, it's fav'd now...can't wait for a hands tutorial! :O
If you plan on doing one that is... :3


Also this should be sticky'd in my opinion...
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Re: New Spriting Tutorial - Angled Weapons Up! (P. 1)

Post by Amuscaria »

FuzzballFox wrote:<3 This thread, it's fav'd now...can't wait for a hands tutorial! :O
If you plan on doing one that is... :3


Also this should be sticky'd in my opinion...
There is no planned hands tutorial. D:
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esselfortium
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Re: New Spriting Tutorial - Angled Weapons Up! (P. 1)

Post by esselfortium »

Eriance wrote:
FuzzballFox wrote:<3 This thread, it's fav'd now...can't wait for a hands tutorial! :O
If you plan on doing one that is... :3


Also this should be sticky'd in my opinion...
There is no planned hands tutorial. D:
Try this hands tutorial maybe?
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Re: New Spriting Tutorial - Angled Weapons Up! (P. 1)

Post by Unholypimpin »

LOL that was a very enlightening tutorial there. i never knew u could do such things with your hands

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