The official "ZDoom on Mac OS X" thread.

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Darkcrafter
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Re: The official "ZDoom on Mac OS X" thread.

Post by Darkcrafter »

I heard from my fellow musicians that mac allows lesser latencies in real-time audio performance, thus it sometimes works better for music tracking and recording. To me all the other pros don't exist, it's a company that has the worst consumerism development and spreading as their only mission.
Last edited by Darkcrafter on Mon Dec 02, 2019 5:34 pm, edited 1 time in total.
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wildweasel
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Re: The official "ZDoom on Mac OS X" thread.

Post by wildweasel »

Why do people enter a thread about making ZDoom work on the Mac, solely to badmouth the Mac, with no other contribution whatsoever? I mean, think what you want about the platform and its company, but people come here for help, not off topic ranting and raving.
Doug82
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Re: The official "ZDoom on Mac OS X" thread.

Post by Doug82 »

Hopefully this is the correct place to ask, but is Slade the only option for making Doom maps on OS X? I have tried to google but everything else seems to be PC only.
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InsanityBringer
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Re: The official "ZDoom on Mac OS X" thread.

Post by InsanityBringer »

I believe printz is still working on Eureka and if it didn't have macos support initially, it does now. No idea what the build status of it is, though.
GamaG27
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Re: The official "ZDoom on Mac OS X" thread.

Post by GamaG27 »

so... i went around to find a mod loader for macOS didn't find anything other than zdl 2.3.3.2-mac i couldn't get it to work, i mess around for a bit tried automator (it only loads one mod at a time ) and that leds me to my latest experiment load gzdoom and zdl throu crossover and it works !.. kinda.

openGL says fatal error

vulkan loads but doesn’t open maps

softpoly opens and loads maps but some textures look weird

Thoughts ??
GamaG27
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Re: The official "ZDoom on Mac OS X" thread.

Post by GamaG27 »

forget about it too complicated just use SSGL

https://github.com/FreaKzero/ssgl-doom-launcher

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