Now we are getting a Mac version before Doomscript?
Damn! There goes all hope of real progress.

Moderators: GZDoom Developers, Raze Developers
You say that as if DoomScript was ever coming in the first place. If something more feasible like a Mac port is done, I'm all for it. If you really think this hinders progress on DoomScript, though, I'd say you're wrong.Michi wrote:Wait a minute!
Now we are getting a Mac version before Doomscript?
Damn! There goes all hope of real progress.
For what it's worth, I believe Mac port of Skulltag is planned. (Not for 97e, but whatever version updates to a revision of ZDoom with Mac support.)Graf Zahl wrote:So GZDoom on Mac is more or less unlikely.
randy wrote:I was getting ready to start a scripting branch in the SVN, but now I see that I'd better hold off on it for a few more months so that Michi can whine further.
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