Always remember: the curiosity killed the cat.carlcyber wrote:I really enjoyed this. I almost lost the honor of being a man several times that typing iddqd and idfa for pissing those nuisances off. After the long and intense fight, finally I opened a gate and saw the cyberdemon behind the door. I was happy because I knew its ending time! I raised my plasma rifle the first time and the ammo drops extravagantly. In about 15 seconds, I noticed something looks very illusional and becomes too curious to keep playing tricks with the cyberdemon. I put the gun down, walked towards it, then my computer started lagging and I couldn't control anymore. My screen became red and the CameraViewHeight dropped to zero.
Technophobia Overdose. /idgames upload done.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Remmirath
- Posts: 2562
- Joined: Sun Dec 23, 2007 3:53 am
- Graphics Processor: nVidia with Vulkan support
- Location: My house
Re: Technophobia Overdose. /idgames upload done.
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Project Shadowcat
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
Re: Technophobia Overdose. /idgames upload done.
Not if I said that I lived for so long.Josh wrote:Basically, it sounds more a complaint that it's too hard.
Still. To say that it's too hard then saying it's on the player for just playing bad is definitely the wrong thing to say, because using rockets in the confines of this place took some artful maneuvering. Really, I want to hear Morpheus' opinion on this than yours...
Eh, that's true.Oh, and If we're using pendulum, I'd recommend The terminal more..
but either way we look at it, pendulum is a no-go as far as copyright issues go.
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Gez
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- Posts: 17946
- Joined: Fri Jul 06, 2007 3:22 pm
Re: Technophobia Overdose. /idgames upload done.
I did not experience an ammo shortage (except some parts in the very beginning, if by "ammo shortage" you mean "having to fall back to the pistol instead of using only the shotgun"), but then I found the berserk pack early and used it to punch to death all pinky herds I met. I also like to let infighting soften up swarms of enemies. So it's easy to conserve ammo in such conditions.
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Enjay
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- Posts: 27676
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Technophobia Overdose. /idgames upload done.
I tend to be pretty wasteful with ammo but I didn't find myself running particularly short either. In fact a few times, right at the point where I fired my last bullet, a new supply had just come into view (perhaps beyond a monster) so, IMO, the ammo balance was actually pretty good and very much part of the gameplay.
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Project Shadowcat
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
Re: Technophobia Overdose. /idgames upload done.
Aww, you people suck. 
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Remmirath
- Posts: 2562
- Joined: Sun Dec 23, 2007 3:53 am
- Graphics Processor: nVidia with Vulkan support
- Location: My house
Re: Technophobia Overdose. /idgames upload done.
My opinion? I admit the map was a little short on ammo at the beginning, but i have had no problems in completing it on UV. But maybe that's just because i am the author, and i know all its secrets.
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Dragonfly
- Posts: 269
- Joined: Thu Jun 26, 2008 6:48 am
- Location: United Kingdom
Re: Technophobia Overdose. /idgames upload done.
Awww :3Project Dark Fox wrote:Aww, you people suck.
Lawl, kinda harsh.Morpheus wrote:Always remember: the curiosity killed the cat.carlcyber wrote:words
I've yet to find time to test the ending, sorry! D:
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Remmirath
- Posts: 2562
- Joined: Sun Dec 23, 2007 3:53 am
- Graphics Processor: nVidia with Vulkan support
- Location: My house
Re: Technophobia Overdose. /idgames upload done.
Nah, not harsh, Josh, i was just joking. 
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Dutch Devil
- Posts: 405
- Joined: Thu Mar 10, 2005 7:09 pm
- Location: Netherlands
Re: Technophobia Overdose. /idgames upload done.
Try beating the maps without using the stuff from the secret areas, put yourself in the players seat with testing. Its possible that the maps will have ammo problems if you don't manage to find an single secret.Morpheus wrote:My opinion? I admit the map was a little short on ammo at the beginning, but i have had no problems in completing it on UV. But maybe that's just because i am the author, and i know all its secrets.
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Enjay
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- Posts: 27676
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Technophobia Overdose. /idgames upload done.
When testing my own maps, I like to be able to complete the map on HMP without "finding" any of the secrets. On UV, I maybe make it a good idea (ie almost, but not quite essential) to find at least some, but not all, of the secrets.
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Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
Re: Technophobia Overdose. /idgames upload done.
idk if this was already said but the blue key rooms poly door can almost be walked through. a very undesirable glitch even though you cant walk through it, but you can still see through it when you walk into it, and when you fire all the monsters inside wakeup and run to the door. i played this on zdoom and not gzdoom incase that makes a differance.
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Remmirath
- Posts: 2562
- Joined: Sun Dec 23, 2007 3:53 am
- Graphics Processor: nVidia with Vulkan support
- Location: My house
Re: Technophobia Overdose. /idgames upload done.
@AlwaysDoomed: it doesn't happen to me. Using ZDoom 2.3.1 as well.
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NovaDragon
- Posts: 192
- Joined: Sat Sep 20, 2008 9:11 pm
- Location: Somewhere under the weather...not sure where yet.
Re: Technophobia Overdose. /idgames upload done.
Nova here,
I must say this was a very excellent map that I really enjoyed
Took me about 45 minutes or so to run through and here is my little synopsis.
About the ammo thing, it was pretty tough trying to keep it at the beginning until I got the back pack.
I just led most enemies through the tiny doorways and punched them as long as i had the berserk power up anyhow. Health was a little short as project dark fox said, the average health for me was prolly about 45% but i never died once through the level. I did end up getting nailed by a rev missile and ended up with 6 % though at the blue key area
. The rocket launcher trap was scary too but made it through that. I liked the new monsters used, again it really gave the level a new strategy than if it were just all the older monsters.
The detail level was good for me, spending the time I did on the level I never got bored of it and enjoyed the entire theme throughout. Kinda wish there were a few more outdoor areas but not to say that it was bad, as I said I loved the entire level.
My overall review was 10/10. Game play balance was perfect (again health and ammo shortage at times but the berserk was put in the game for a reason!), detail level was perfect as so was the length of the level. Keep it up Morpheus, cant wait to see more in the future! Also I agree with the music, wasn't very in tune with it at all so I played with it off.
I must say this was a very excellent map that I really enjoyed
Took me about 45 minutes or so to run through and here is my little synopsis.
About the ammo thing, it was pretty tough trying to keep it at the beginning until I got the back pack.
I just led most enemies through the tiny doorways and punched them as long as i had the berserk power up anyhow. Health was a little short as project dark fox said, the average health for me was prolly about 45% but i never died once through the level. I did end up getting nailed by a rev missile and ended up with 6 % though at the blue key area
The detail level was good for me, spending the time I did on the level I never got bored of it and enjoyed the entire theme throughout. Kinda wish there were a few more outdoor areas but not to say that it was bad, as I said I loved the entire level.
My overall review was 10/10. Game play balance was perfect (again health and ammo shortage at times but the berserk was put in the game for a reason!), detail level was perfect as so was the length of the level. Keep it up Morpheus, cant wait to see more in the future! Also I agree with the music, wasn't very in tune with it at all so I played with it off.
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Phobus
- Posts: 5984
- Joined: Thu May 05, 2005 10:56 am
- Location: London
Re: Technophobia Overdose. /idgames upload done.
45 minutes? How are you all taking so long?!
Just over half an hour on UV feels a bit slow to me, but thats been my time for the first and second playthrough.
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Remmirath
- Posts: 2562
- Joined: Sun Dec 23, 2007 3:53 am
- Graphics Processor: nVidia with Vulkan support
- Location: My house
Re: Technophobia Overdose. /idgames upload done.
It takes me 19 minutes to finish it. 