Update posted! Multiplayer compatibility has been implemented along with some leveling of the abilities. Lots of bugs fixed too, see the changelog for details. Thank you to everyone who has helped out so far.
EDIT: Sorry no source for right now, starting to get close to release time.
EDIT2: MAPPERS WANTED. The project is nearing stage two for implementation, if you are interested in details please pm me.
Ability Point System (BETA RELEASE 4) UPDATED: 7/6/08
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Ability Point System (BETA RELEASE 3) UPDATED: 6/4/08
I suppose i could help, please?Apothem wrote: EDIT2: MAPPERS WANTED. The project is nearing stage two for implementation, if you are interested in details please pm me.

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Re: Ability Point System (BETA RELEASE 3) UPDATED: 6/4/08
If you as a mapper are interested, send me a pm with a link to a sample of your work. If I like what I see I'll give out more details via PM.
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Re: Ability Point System (BETA RELEASE 3) UPDATED: 6/4/08
What sort of maps do you need exactly
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Re: Ability Point System (BETA RELEASE 3) UPDATED: 6/4/08
As far as maps go, that will be discussed when the time comes. Just send me a sample of your previous work and we can go from there.
As far as an update for the mod goes:
Multiplayer compatibility is being worked on right now. Seems that the player's death likes to break a lotta stuff.
Implementing sound effects for each ability.
Implementing the first two passive abilities. More on those later
After I get that done, I'm going to be touching up the abilities and fix some other issues with those as well and then I'll be releasing a new revision.
As far as an update for the mod goes:
Multiplayer compatibility is being worked on right now. Seems that the player's death likes to break a lotta stuff.
Implementing sound effects for each ability.
Implementing the first two passive abilities. More on those later
After I get that done, I'm going to be touching up the abilities and fix some other issues with those as well and then I'll be releasing a new revision.
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- Joined: Sun Mar 30, 2008 3:15 am
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Re: Ability Point System (BETA RELEASE 3) UPDATED: 6/4/08
Er.. Maybe i should just stick to scripting.
BTW on multipplayer compat. use arrays witht the size of 8 and call PlayerNumber() whenever accseess ing the array
BTW on multipplayer compat. use arrays witht the size of 8 and call PlayerNumber() whenever accseess ing the array
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Re: Ability Point System (BETA RELEASE 3) UPDATED: 6/4/08
You must not have looked at the source yet, because I used that everywhere already. Trust me, you don't need to tell me stuff like that. A for effort, c- for product 

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Re: Ability Point System (BETA RELEASE 3) UPDATED: 7/6/08
Wad updated, see the changelog for details. Life has been really crazy lately so I haven't been able to work on it like I've wanted to. This is the last update I'm doing for a while, I'll be announcing this project officially when I have it to a good enough stage. So download it now, while I'm still feeling generous 

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Re: Ability Point System (BETA RELEASE 4) UPDATED: 7/6/08
Holy crap this is a really neat idea