[SPRITES] Spriting Carnival!!

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Ganbare-Lucifer
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Re: [SPRITES] Spriting Carnival!!

Post by Ganbare-Lucifer »



Rendering for the Juggernaut, Amuscaria's Boss Mancubus concept dating from Demon Eclipse era, Model made by Desfar, thatoneirishmf made the bone rig for me, so I did the posing and added the Neural Upscale shot muzzle

...here's the rendering pretty much done, now if only touch ups to the stretches and an explosion to the death frames can be added.

Credits: Amuscaria, Desfar, thatoneirishmf
EmperorGrieferus
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Re: [SPRITES] Spriting Carnival!!

Post by EmperorGrieferus »

bimshwel wrote: Tue Jun 23, 2020 10:17 pm I never thought the original doom demon (assuming "pinky" refers to that) looked like it was walking except from the front and back angles, possibly due to Adrian Carmack or whoever deciding to draw them without knees

with six frames it can work (the alpha demon just happens to have a pose that resembles how i imagine an intermediate pose would look, which i adapted for this), but with four, played this fast at least to my eyes it always looks like just two frames.
Would you do full rotation?
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

for that i just did the five basic angles
they are in
https://bimshwel.com/awnaw/6sarg.wad
looking at it now i can hardly even tell they are present but i SORT of can so i suppose that is better than not being able to notice at all.

they are also in
https://bimshwel.com/awnaw/pof.zip
with other bits i used for playing normal levels. gosh i haven't done that in a while.
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

Image
here is a slightly more recent walk cycle

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