DoomCraft RTS MOD [News on post 1]

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Marcus101RR
Posts: 250
Joined: Sun Jul 08, 2007 10:59 am
Graphics Processor: nVidia (Modern GZDoom)
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Post by Marcus101RR »

Karnizero wrote:No, no, no....

This is not Doom Battle and this is not a Doom Battle like TC.

I have actualized the first post with some screens I promised yesterday.

Just look those screens, and take an idea on what DoomCraft really is.

And I write again: someone wants to be part of the project? Mainly sprite artists and mappers would be ok. 8)

Or maybe, someone could tell me where to get some good sprites for arachnotron, demon and revenant weapons...

And yes, I hope this project wont die. It will develop slowly, but will not die.
I have already much ideas, and not hard to implement, and just write at a paper the basic ACS architecture.

Also, now, i am making some code clean up, reorganization and comenting for better future maintenance.
I will do this before continue with the first stable release.

Cya.
Well in that case it isn't much of a RTS based on starcraft, if you don't have computer controled zombieman or shotgunguys. I rather just use summonfriend to do that. Thats a bit disappointing, its basically Invasion except, its all preset
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.+:icytux:+.
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Post by .+:icytux:+. »

XutaWoo wrote:Also, what's the gold's actor name?
"GoldCoin"
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Karnizero
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Post by Karnizero »

New actualization in the [URL=http://forum.zdoom.org/potato.php?p=302991#302991]first post. Some new changes and new ToDo List and some more.
Look Monday, 22 October 2007 for today news.
XutaWoo wrote:You should be able to set down units that don't move but attack when the enemy is close enough, though it cost gold to do that.

Also, what's the gold's actor name?
Why you want the Gold Coin actor's name???
Are you trying to cheat? Or maybe you want to learn some Decorate? 8-)
Spoiler:
Marcus101RR wrote:Well in that case it isn't much of a RTS based on starcraft, if you don't have computer controled zombieman or shotgunguys. I rather just use summonfriend to do that. Thats a bit disappointing, its basically Invasion except, its all preset
That is at ToDo list.
Actually that is the DECORATE and ACS code that i am developing, cause i want something more that a "+FRIENDLY // A_Wander" allied actor.

But note that the Single Player mode will have his own history, and different history for each faction.

Look 1st post for details.

Salutes.
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Marcus101RR
Posts: 250
Joined: Sun Jul 08, 2007 10:59 am
Graphics Processor: nVidia (Modern GZDoom)
Location: USA, Florida

Post by Marcus101RR »

I'm sorry, I must of missed that on ToDo list, if thats what you are planning/working on. I am sorry to even bring that up. Hope it will be what I expect it to be. And I do give my regards to Doom Battle too cause i find that one more interesting at this time.

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