ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
napala
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Re: ZDoom project ideas you have

Post by napala »

Idea for a secret level:
Heaven.

You'd access this level via a hidden teleport or some sort of requirements. Doomguy gets teleported to heaven (not necessarily having died though).
There you see the typical pearly white cloudy heaven. "Formers" (not really former humans anymore) with halos on their heads are walking around, unbothered by anything.

You find a building, you enter and it is a bar. "Formers" are sitting around, some are drinking, some are chatting with eachother. A Captain is laughing hard cheerfully. A bunch of Sargeants gather around a Zombieman, seemingly shouting "CHUG CHUG CHUG" while the Zombieman drinnks from a never-ending barrel of beer. Suddenly, in between your legs a small furry creature appears. It's Daisy! She's alive! Well, not really. But you can pet her, and as you continue walking, she's constantly following you, hopping all around the place.
Another Zombieman sees you and salutes; a Sargeant with the friendliest face you ever seen seems surprised for a moment, then happily greets you; he's an ol' friend from the space marines. Everything here is fine and dandy.
After a while, you leave the bar and then a mysterious humanoid figure stands in front of you. A loud booming voice says that you're not supposed to be there, at least not yet. "You've earned your place here, but you still have lots to do in the realm below", it announces.

Suddenly you feel yanked downwards. You progress to the next level, back again in hell, not entirely sure if that was actually heaven, or just a dream. Either way, it's time to resume the killing of demons.
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DoomThing445
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Re: ZDoom project ideas you have

Post by DoomThing445 »

A basic Colourful Hell equivalent mod for weapons.

Edit: Specifically, colors would have their own ammo types, too. So if you wanna use a blue shotgun for longer than a few moments for instance, you'd need to gather blue shells and blue shellboxes.
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Femidoom
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Re: ZDoom project ideas you have

Post by Femidoom »

i've had this idea in my head for a long while. It's a mod that takes any custom weapons and replaces them with their basegame equivalents via checking the weapon's slot. [slot 1 weapons replaced with chainsaws, slot 3 weapons being 50/50 replaced with shotguns and supershotguns, etc.] to allow gameplay mods to stack on top of eachother (like byoc characters in reelism or weapon mods in TCs)
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IndependentAutist2
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Re: ZDoom project ideas you have

Post by IndependentAutist2 »

A project idea I have is basically illustrating my life experience in DooM, using grayscale textures to represent lack of experience/Isolation, doors that require monsters bumping them to open representing Co-dependency and deliberately bad level design representing mental health problems.

I'm not trying to say that I'm trying to pull a "MyHouse 2.0", but I was inspired by MyHouse.pk3 to make an expressionist art piece in DooM.
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INTP O_0
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Re: ZDoom project ideas you have

Post by INTP O_0 »

Well, my idea isn't really a doom wad or level or anything, it's moreso, how can I make a doom clone but have the exact same features as zdoom? It's basically your run-of-the-mill boomer shooter with a story mode. I was very inspired by the likes of other games like duke nukem, or powerslave or rise of the triad but with brutal doom like features. But I have no idea how I would go about doing that. I would use any other game engines, but I feel like they are bloated and would make it a bit more challenging because of the modern features they provide or something idk like I want to be constrained to those old boomer shooters and just develop inside those restrictions.
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schkorpio
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Re: ZDoom project ideas you have

Post by schkorpio »



I was watching some gameplay of The Super Spy (and yes I know there is a mod) but I wondered what it would be like if all of DooM had the graphics style of peak Neo Geo era.
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Shatter-Thought[V-4]
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Re: ZDoom project ideas you have

Post by Shatter-Thought[V-4] »

I have an idea for a kind of universal segmented shielding mod that would give bosses (Or any monsters with over 1000 hitpoints at any rate) invincibility except for damage from a randomly selected weapon, IE when the level loads, the mod gives any "boss" monster a scripted weakness so only when a weapon from a specific slot is equipped, they will take damage.

Could have different phases, taking only damage from one weapon for some of their health then switching to a different weakness.

Kind of an insane idea but I think it may work, though it would be odd with multi-weapon filled slots, though that's not the worst oversight as it still encourages a player to switch to something in said selected slot to hurt a boss.

For a safety mechanism, the invincibility can be broken by a select amount of damage from other weapons, and said damage could be by default 500 while being changeable in the options.
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B3n_Fr4nk1in
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Re: ZDoom project ideas you have

Post by B3n_Fr4nk1in »

CONCEPT:
An Aliens/Predator mod that incorporates Blade Runner


I'm not sure where to post this topic exactly, so admins, please feel free to relocate it should it be so deemed.



The body of this text has already been sent out as emails to everyone I could find on ModDB who have posted their superb Aliens, Aliens/Predator type mods.  I have enormously enjoyed them all, and am VERY grateful for their hard work and generosity.



Here is something that I've been chewing on for a while...



The Alien-based mods...



There has been a lot of conjecturing (and a little bit of a hint from Ridley Scott himself) that the Alien and Blade Runner universes co-exist.



The clandestine (human-skinned) androids and replicants are close cousins to one another, thus it would be NEAT to have an update where the Blade Runner universe's major elements would be present in an Alien-type or even Alien/Predator type mod.



If I had the skills, I'd incorporate for the Player to have an option to play a class with unique abilities. Deckard, Gaff, Leon, Batty, Pris (!), Officer-K, and Sapper Morton.  The Player's avatar would emote the voices and sounds of the character that they picked from the films.



They would, of course, have their special abilities and equipment that we've seen in the films.  All of these classes would have superhuman endurance, and be able to take a lot of damage, and perhaps slowly heal back up to 25% health to mimic their innate toughness (that said, regardless of the class selected, they are all very definitely capable of being killed).  



Playing as Pris would be nuts; very fast speed and the ability to jump very high and to pounce!



Now the replicants, as ENEMIES, the ones from the film would be incorporated as a more generic looking human who strongly resembles the ones that we saw in the films.  The "Leon"-type replicant would be very VERY strong, perhaps being able to bend down and pick up a pipe from the ground that he could throw and melee with.  Of course, Leon was also armed with one helluva pistol.  Getting hit by any of the Blade Runner firearms should produce a sizeable knock-back effect on their successfully struck targets, with a % chance to temporarily knocking them down to the ground.

   

Now as powerful as the pistols are in the films, with their explosive-rounds, imagine what a carbine and a full-sized assault rifle could do!



Perhaps the replicants from the Officer-K era could also deploy small attack drones to harass their targets with.



Replicants would be always opposed to Aliens, Predators, and they would be barely tolerant of the androids.  Getting accidentally wounded by an android would lead to them doing everything they can to kill the ones who they were injured by. 



A chief characteristic of the replicants is that they would be much more tactically smart, rapidly rolling to evade, trying to outflank, and etc. The "brawny" type replicants would be a nightmare if they got within melee range of their targets. They are definitely SMARTER than the androids and TOUGHER.  

    

"Roy" type replicants would be extremely good at stealth by hardly making footstep sounds (they would still produce a footstep sound, just much quieter), and perhaps they could go VERY-translucent if not altogether INVISIBLE to mimic how Roy was a master at stealth.  We'd want to invoke a similar type of terror in the Player that Deckard had when facing down "Roy" type special forces combat replicants.  



"Pris" type replicants would be able to move extremely rapidly, do the cartwheels and leaps, and be masters of bare-handed martial arts.  I'd also equip her with a suppressed pistol with a smaller-sized caliber, and if it was equipped with an explosive round, it wouldn't do as much damage as one of the full-sized unsuppressed handguns.  "Pris" types could also be super stealthy.  If one recalls, she disguises herself as an experimental "doll" and Deckard walks right past her.  Perhaps she could "hide" as an in-game prop, and come out of that as the Player goes by?



"Leon" and "Sapper Morton" type replicants could be armed.  The "Leons" would be equipped with a handgun as fully devastating as the one that Deckard used.  Perhaps the "Sapper Morton" type would be armed with a high-tech shotgun, where every-other round was an explosive-slug and thermal Dragon Fire shot.  Said shotgun would hold a minimum of 10-rounds, being a magazine-fed shotgun, and perhaps occasionally one of the "Sapper Morton's" would be equipped with a shotgun that had a 20-round magazine.  Ideally, these far more powerful replicants would be able to do brutal kills with their melee attacks; just imagine one of them tearing off an android's arm!  


Those replicants armed with drones - it would be VERY neat if the drone spoke with the same electronically-distorted voice we hear in Blade Runner at the crosswalks, "Cross now!  Cross now!  Cross now!," only they'd say "Seeking...  Seeking...  Seeking... Target engaged!  Target engaged!  Target engaged!"  Once the drone spotted a target, it would shine a light on them, and then their "police" type lights would start flashing.   That would be pretty terrifying.  Perhaps there are several major drone types: one armed with a small-sized caliber that is similar to the suppressed pistol that the "Pris" units would have, another that would drop explosives, another that would do a kamikazee-type explosives attack, and yet another that fired a plasma-like bolt that would spark their target and stun-lock them for 7-10 sec. (I'd make the length of time semi-random).  



Having the drones make sounds from the film would REALLY immerse the Player in recalling the apocalyptic hell of the Blade Runner films.  The replicant-DETECTIVES' drones might even make an alarm sound like the spinners did, only quieter "woo-woo, woo-woo..."  



Yeah, that would draw the Player INTO feeling that universe.



I'm hoping that if one of the previous Alien/Predator modders don't run with this, then perhaps someone else will.
TienSwitch
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Re: ZDoom project ideas you have

Post by TienSwitch »

Not really a project, but just some ideas for monster packs.

1) A medieval / fantasy version of the standard Doom 1/2 enemy roster that gets rid of all the modern technology and outfits them in medieval tools. So zombies might have swords, spears, battle axes, bows and arrows, and crossbows. Revenants might just be really agile and hard-hitting skeletons. The Mancubus might use melee attacks that do massive damage per strike. Arachnotrons might have bone-line legs instead of metal. Of course, Imps, Pinkies, Cacodemons, and others that don’t have any tech wouldn’t be affected at all. I know there are monster packs that have these demons in there, but none that actually are just a swords and sorcery monster pack that I am aware of.

2) A Maykr or biblically accurate angels monster pack. Just something that puts you up against Heaven rather than Hell. I know there’s an angel anime girl enemies pack, but I mean something that sells the idea a bit more. Imagine fighting the trumpeting angels as they decide to purge humanity in judgment or something.

3) An Agony monster pack. I know that wasn’t exactly the most well received game, but its general art direction was phenomenal and those were some of the most terrifying demons I’ve ever seen.

4) A monster (and boss) pack for Diablo and the soulesborne games.

5) A human / robot cyberpunk monster pack where you fight the private internal security forces of a mega corporation.


That’s all I can think of for now.

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