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New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
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Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

I love how "intermap" has become part of the regular vernacular around here now, heh.
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Zippy
Posts: 3302
Joined: Wed Mar 23, 2005 5:31 pm
Location: New Jersey

Post by Zippy »

It is a particularly clever use of the way the engine works. So, credit to you for that.
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Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

It was NMN's idea. I just expanded on it considerably.
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Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London

Post by Phobus »

It's rather like CREDMAP in that sense. It's not an official term, but one person said it, other people use it and it just becomes the way of doing things.
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Tormentor667
Posts: 13554
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany

Post by Tormentor667 »

@Phobus - Could you stick the thread about the subforum please?
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Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London

Post by Phobus »

Done... running out of blutak though
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Tormentor667
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Post by Tormentor667 »

Thx man ;) and now finish your map and register and present it :D
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Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London

Post by Phobus »

I'll probably get that done tomorrow :P or sunday.
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Tormentor667
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Post by Tormentor667 »

Yeah :D
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Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

@Torm - Hey, nice script! And I just registered ;)
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Tormentor667
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Joined: Wed Jul 16, 2003 3:52 am
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Location: Germany

Post by Tormentor667 »

Great, gave you admin rights Kirb
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Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London

Post by Phobus »

Ok, I've literally got it down to me just having to do the red key room, and I'm wondering whether or not to add that enter script... probably will for now, it'd be easy to get rid of anyway if we decide against it later.

I've decided that I'll keep the red key room, with a bit more detailing, but I'll expand the level a little behind it, just to make the difference, as it was a bit of a central room for Scourge MAP01, given the size of the level.

So yeah, I'm just trying to decide exactly what to do with the red key...

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