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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Ok, I've literally got it down to me just having to do the red key room, and I'm wondering whether or not to add that enter script... probably will for now, it'd be easy to get rid of anyway if we decide against it later.
I've decided that I'll keep the red key room, with a bit more detailing, but I'll expand the level a little behind it, just to make the difference, as it was a bit of a central room for Scourge MAP01, given the size of the level.
So yeah, I'm just trying to decide exactly what to do with the red key...
I've decided that I'll keep the red key room, with a bit more detailing, but I'll expand the level a little behind it, just to make the difference, as it was a bit of a central room for Scourge MAP01, given the size of the level.
So yeah, I'm just trying to decide exactly what to do with the red key...