Sign-Up![ZDoom Community Map Pack]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 5984
- Joined: Thu May 05, 2005 10:56 am
- Location: London
-
- Posts: 3302
- Joined: Wed Mar 23, 2005 5:31 pm
- Location: New Jersey
-
- Posts: 5984
- Joined: Thu May 05, 2005 10:56 am
- Location: London
-
- Posts: 4005
- Joined: Sat Dec 30, 2006 4:25 pm
- Location: beautiful hills of those who are friends
-
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
-
- Posts: 5984
- Joined: Thu May 05, 2005 10:56 am
- Location: London
Progress on my map has gone quite well... it's just been a case of finding the time, unfortunately. Still, I've finished all of the Scourge MAP03 and MAP02 areas now. Each has a fair bit more detail overall, and I put an extra secret in each area as well (the MAP02 one serves as a non-painful method of hopping over the lava, but it involves a bit of wall hugging and a small drop).
I've made gameplay a little harder for those areas too, but only in very specific parts, with the alteration of some monster's freedom to move, and the addition of a couple of monsters.
And now to work on the MAP01 part.
I've made gameplay a little harder for those areas too, but only in very specific parts, with the alteration of some monster's freedom to move, and the addition of a couple of monsters.
And now to work on the MAP01 part.
-
- Posts: 3302
- Joined: Wed Mar 23, 2005 5:31 pm
- Location: New Jersey
When I do the lighting, there's probably going to be some changes to the ceiling to add lighting fixtures. I kind of like the tan tiled ceiling, though. I'll look at other textures.Tormentor667 wrote:but I would use a different ceiling texture instead of this tan base one
They're not pipes. They're... umm... well... I don't know what the hell they are. They're decorations. Noted, though.Tormentor667 wrote:The whole room seems to be pretty clean and the rusty ceiling pipes could be replaced with something better imo.
-
- Posts: 132
- Joined: Thu Nov 16, 2006 6:51 pm
- Location: Working in my sercret laboratory.
-
- Posts: 625
- Joined: Mon May 22, 2006 6:55 pm
- Location: Hell
-
- Posts: 2697
- Joined: Thu Aug 26, 2004 1:23 pm
-
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
That should do the job:
Code: Select all
//Intro Text
script 669 OPEN
{
SetHudSize(640, 400, 0);
Setfont("dbigfont");
Hudmessage(s:"Map Title";
HUDMSG_FADEOUT, 0, CR_WHITE, 320.4, 190.0, 3.5, 1.0);
Setfont("smallfont");
Hudmessage(s:"Mapper(s)";
HUDMSG_FADEOUT, 0, CR_RED, 320.4, 205.0, 3.5, 1.0);
}
-
- Posts: 5984
- Joined: Thu May 05, 2005 10:56 am
- Location: London
-
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
http://www.iphpbb.com/board/index.php?n ... 395nx94037
@Kirby - After registration you will get admin rights, just let me know when that happens
@Kirby - After registration you will get admin rights, just let me know when that happens

-
- Posts: 3302
- Joined: Wed Mar 23, 2005 5:31 pm
- Location: New Jersey