Sign-Up![ZDoom Community Map Pack]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 625
- Joined: Mon May 22, 2006 6:55 pm
- Location: Hell
Heh, I was about to post that, but laziness got the best of me and I switched the texture to the static warped lava with scroll down 50.
Another issue with the resource is that EGATE1(I think) doesn't show up right. In Doombuilder, it looks like a tan-ish teleporter pad but while testing the area with Zdoom it looks like EGATE2-4.
Another issue with the resource is that EGATE1(I think) doesn't show up right. In Doombuilder, it looks like a tan-ish teleporter pad but while testing the area with Zdoom it looks like EGATE2-4.
-
- Posts: 132
- Joined: Thu Nov 16, 2006 6:51 pm
- Location: Working in my sercret laboratory.
This is odd too, but I think it has to do with zdoom's and gzdoom's (checked on both) rendering system.
That is supposed to be sky streched across the screen, but it turns grey in the middle.
EDIT 2: My question is confirmed (I think). Could you include the Insanity Plasma Rifle in the next build of reasources?
That is supposed to be sky streched across the screen, but it turns grey in the middle.
Spoiler:EDIT: Oh yeah, and why doesn't this pack have that doublebarrel plasma rifle (insanity rifle, or something like that). Wasn't it you who created it Kirby?
EDIT 2: My question is confirmed (I think). Could you include the Insanity Plasma Rifle in the next build of reasources?
-
- Posts: 2697
- Joined: Thu Aug 26, 2004 1:23 pm
@Tormentor - That's quite alright. Take all the time you need to finish it
@Nuke'em - I'll be sure to add the lavafall animation to ANIMDEFS in the next build, thanks for pointing that out.
On the subject of the insanity rifle, I sort of look back on that as a relatively bad creation. The idea is certainly fine, but to redo the weapon I would definitely need better sprites. If I could find those, then I would redo the decorate to make it more balanced and then we could add it. Until then, I think it'll stay out for now
On one of Torm's earlier suggestions, I will also be adding the Rocket Zombie to the resource. With that will also come the Cacolich, to spice up the monster variety. Beyond that, I'm going to look into one or two more monsters (most likely to come from Eriance's DE) and then a boss-type monster to add in as well. In terms of flats/textures, I may add a few more of NiGHTMARE's if they feel useful. Beyond that, the resource will be almost done. If anyone thinks we should add weapons, definitely let me know
@Nuke'em - I'll be sure to add the lavafall animation to ANIMDEFS in the next build, thanks for pointing that out.
On the subject of the insanity rifle, I sort of look back on that as a relatively bad creation. The idea is certainly fine, but to redo the weapon I would definitely need better sprites. If I could find those, then I would redo the decorate to make it more balanced and then we could add it. Until then, I think it'll stay out for now
On one of Torm's earlier suggestions, I will also be adding the Rocket Zombie to the resource. With that will also come the Cacolich, to spice up the monster variety. Beyond that, I'm going to look into one or two more monsters (most likely to come from Eriance's DE) and then a boss-type monster to add in as well. In terms of flats/textures, I may add a few more of NiGHTMARE's if they feel useful. Beyond that, the resource will be almost done. If anyone thinks we should add weapons, definitely let me know

-
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
-
- Posts: 5984
- Joined: Thu May 05, 2005 10:56 am
- Location: London
If that were the case we'd have to lose a lot of our new textures, because they don't fit with the standard doom stuff at all either. I say put in whatever, as long as people will use it, it's not shit, and it's not largely unwanted by the people doing submissions.
The thing with ZDoom is that we can use things that don't look like Doom and get away with it, so surely we should be allowed to use them. Besides, it's a good monster
The thing with ZDoom is that we can use things that don't look like Doom and get away with it, so surely we should be allowed to use them. Besides, it's a good monster

-
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
-
- Posts: 4241
- Joined: Fri Jul 30, 2004 4:00 am
- Location: Germany
Personally I'm not too proud of the Cacolich either, so I propably won't use it if it gets included, but I don't see anything wrong with others making use of the monster.
@Kirby:
If you're including some DE monsters; what about the Bloodfiend and the Death-incarnate? I'd really like to use these in my map!
@Kirby:
If you're including some DE monsters; what about the Bloodfiend and the Death-incarnate? I'd really like to use these in my map!
-
-
- Posts: 26880
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
-
- Posts: 5263
- Joined: Thu Jan 08, 2004 1:02 pm
- Location: N44°30' W073°05'
-
- Posts: 3463
- Joined: Sat Jul 19, 2003 8:39 am
-
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Fine, send them to me and I will work on one or two of themNiGHTMARE wrote:I've got a couple of unfinished levels I'd be happy to donate for someone else to take and finish off, but I'm afraid I lack the inspiration to do much Doom mapping at the moment.



-
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
-
- Posts: 1446
- Joined: Mon Jan 10, 2005 7:01 pm
- Location: The Well of Wishes
-
- Posts: 5984
- Joined: Thu May 05, 2005 10:56 am
- Location: London
-
- Posts: 2697
- Joined: Thu Aug 26, 2004 1:23 pm
@Phobus - Are you referring to the vent textures? I just checked them in XWE and they appear to be using the cyan color just fine.....
@Torm - Granted, I understand where your point is coming from, but neither are we just using stock Doom textures either. It doesn't have to fit in perfectly with one persons style for it to be an asset to all persons involved in the project. We have a wide enough variety of textures to help make an environment it can fit in as well, so I think it should still be added
@Torm - Granted, I understand where your point is coming from, but neither are we just using stock Doom textures either. It doesn't have to fit in perfectly with one persons style for it to be an asset to all persons involved in the project. We have a wide enough variety of textures to help make an environment it can fit in as well, so I think it should still be added
