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Phobus
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Post by Phobus »

There's a little cave part that is divided up with a barrier. On one side is the pathway to the yellow key, and on the other side there's a slope going down to where you've put a shotgun (where the medikit secret is). Basically, the wall next to the slope is missing a lower texture (possibly several walls, judging by the size of it)
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Tormentor667
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Post by Tormentor667 »

Can you please provide a screenshot?! :(
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Phobus
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Post by Phobus »

Image

The highlighted line needs a front, lower texture.
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Tormentor667
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Post by Tormentor667 »

It got one, thx, new download available, some things changed, just try it ;)
http://home.arcor.de/tormentor667/t667.zip
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Phobus
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Post by Phobus »

Well Torm, it's good to see that you've made some gameplay adjustments, and that they've made a positive difference - particularly that megasphere replacement. Loved that :laff: As soon as I saw it I was like "Ah... bugger..." but it made a nice challenge.

Good enough for me now, at any rate :)
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Tormentor667
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Post by Tormentor667 »

Thx, glad to hear that the improvements I made are actually improvements ;) I think about starting a second map for this project but I am not sure if that's okay... is it Kirby?
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Phobus
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Post by Phobus »

As I understand it, we only make one map... else I'd probably make a second one too, and try a bit harder this time.
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Penguinator
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Post by Penguinator »

I don't see the problem with letting people make several maps.
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Tormentor667
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Post by Tormentor667 »

none wrote:I don't see the problem with letting people make several maps.
Same to me so I think that should be fine ;)
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Zippy
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Post by Zippy »

If someone really wants to do a second map, I don't see why not. The only thing that you have to be aware of is a timing thing. That is, I wouldn't agree with it if we were winding the project down and then someone goes, "Wait a second! Hold everything because I want to do another map!" Probably not the case with Tormentor given the time it took to finish the first one.

I'm confident I'm not going to do a second map. That's more time than I want to put into this.
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Tormentor667
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Post by Tormentor667 »

I'd like to see some other guys participate in here as well... for a list, read further on:
- Nightmare
- Risen
- NMN
- DutchDevil
- Eriance
- Bio Hazard
- HotWax
- TheDarkArchon
- Enjay
- Cutmanmike
- Graf Zahl (please, one map *g*)
- and some more
...as these are all persons who are part for me (conc. mapping) and that should not being missed in this :(
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Tormentor667
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Post by Tormentor667 »

Phobus wrote:Well, whatever the case, I'll put my map up on here as an attachment for all to see.
BTW, I propose - now that the resource is available for some time now - you do work on your map once more, maybe spice it up here and there with some nice and nifty new and better fitting textures?!
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Penguinator
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Post by Penguinator »

Tormentor667 wrote:I'd like to see some other guys participate in here as well... for a list, read further on:
- Nightmare
- Risen
- NMN
- DutchDevil
- Eriance
- Bio Hazard
- HotWax
- TheDarkArchon
- Enjay
- Cutmanmike
- Graf Zahl (please, one map *g*)
- Randy
- and some more
...as these are all persons who are part for me (conc. mapping) and that should not being missed in this :(
Added on to the list. :wink:
Has he ever made a map or weapon or monster?
farlowj
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Post by farlowj »

Hmm, seems time for some screenshots. Please note that texture alignments still need to be done in a few places. All the conveyor belts have a reason beyond decoration, as well.

And to keep plugging for a response: Some ambient sounds would be stellar.
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Phobus
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Post by Phobus »

@T667: Hmm... that is a fair idea actually. Not sure exactly what I'd change, as I'm rather happy with the overall look as it is, yet feel it would benefit from just generally being a better map...

Any suggestions from you as to what you'd like to see changed, improved or touched up? You are the architecture and aesthetics expert ronud here, after all :)

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