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Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London

Post by Phobus »

Actually, I'd most probably do it for you (and subsequently the project) but I'd rather only draw out the 5 spirites necessary to have 8 rotations, and a description of the missile you'd like would be nice too :P
jobro
Posts: 206
Joined: Sat Dec 30, 2006 1:56 pm

Post by jobro »

I can do the titlepic. If you want to include my ricochet mod then feel free to do so.

Just tell me, what stands ZDCMP2 for? And what's the title of this project by the way?
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Alterworldruler
Posts: 622
Joined: Mon Dec 19, 2005 7:31 am

Post by Alterworldruler »

jobro wrote:I can do the titlepic. If you want to include my ricochet mod then feel free to do so.

Just tell me, what stands ZDCMP2 for? And what's the title of this project by the way?
ZDoom Community Mapping Project 2....
jobro
Posts: 206
Joined: Sat Dec 30, 2006 1:56 pm

Post by jobro »

Ok I'm on it. Gimme an hour or two...

Ok done.

Image

And btw I've got 12 years experiece mapping Doom & Doom II. Mind if I tag along?
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Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

Woah, that titlepic looks awesome.
Also, Phobus, mind if I join? I could add a little detailing to places that aren't already taken.
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Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London

Post by Phobus »

jobro, KoF, you're in. Pick a place and say what yo want to do. But can we not focus on detailing? (and since when were you a detail whore, KoF? :P)

Well people, what do you tihnk of the titlepic?
jobro
Posts: 206
Joined: Sat Dec 30, 2006 1:56 pm

Post by jobro »

I'm not good at details, but if you need some fcuked up place with alot of missleading teleporters and hidden foes, then I can do that.
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Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London

Post by Phobus »

Fits under the description of adding new places to me :P

Go check out the first page's long list of jobs, and find one Wills hasn't taken.
jobro
Posts: 206
Joined: Sat Dec 30, 2006 1:56 pm

Post by jobro »

I'm going to hell, litteraly. :D Anyway that's my target area.
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Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London

Post by Phobus »

Ok, I'll PM you the details then.
jobro
Posts: 206
Joined: Sat Dec 30, 2006 1:56 pm

Post by jobro »

Thanks, and I'm bringing my own krew of monsters if you don't mind. Monsters with unpredictable attacks, mostly zombies with different weapons.

The monsters are:

Magnum357zombie
Magnum44zombie
AK47guy
Hunter
Sniper

They are weak, but lethal! Precision is their call.

Some monsters I'm working on:

Mr. HMG
ShotgunCharlie
Derailer
Plasma
Rocket

All monsters will apply military tactics when it comes to weaponhandling.

How do you like that?
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Wills
Posts: 1446
Joined: Mon Jan 10, 2005 7:01 pm
Location: The Well of Wishes

Post by Wills »

I'm not exactly sure we need that many new monsters. Also that titlepic is too abstract and grey.
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solarsnowfall
Posts: 1581
Joined: Thu Jun 30, 2005 1:44 am

Post by solarsnowfall »

What it really needs is something more interresting going on in the background.
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Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

Yeah, I think something relating to the project in the background would work well (see ZDCMP1 for example)
jobro
Posts: 206
Joined: Sat Dec 30, 2006 1:56 pm

Post by jobro »

I'll try to make another titlepic. The monsters are uploaded to the ftp so you can test them out.

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