I've seen a lot of the aforementioned texturing errors, and one or two match-ups that I probably wouldn't use myself, but otherwise this has been great so far, and I anticipate the remaining 4 levels being just as wonderful. Great work
[RELEASED] Titan 2
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Phobus
- Posts: 5984
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- Location: London
Re: [RELEASED] Titan 2
I thought I'd just bump and say, I'm on MAP10 ATM, and I've been having a whale of a time. This could actually have been made specifically for me to play, as the mix of ammo and monsters is perfect for my playing style.
I've seen a lot of the aforementioned texturing errors, and one or two match-ups that I probably wouldn't use myself, but otherwise this has been great so far, and I anticipate the remaining 4 levels being just as wonderful. Great work
I've seen a lot of the aforementioned texturing errors, and one or two match-ups that I probably wouldn't use myself, but otherwise this has been great so far, and I anticipate the remaining 4 levels being just as wonderful. Great work
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war ensemble
- Posts: 3
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Re: [RELEASED] Titan 2
I waited a long time for this to come out. Thakns for finishing it.
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Phobus
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Re: [RELEASED] Titan 2
Yep, finished my playthrough now - its awesome
Last level was easier than the previous 2 or 3 though 
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Pinky's ass
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- Location: ZDoom Forums
Re: [RELEASED] Titan 2
bump
Keys aren't taken after finishing the first five maps. Is this normal?
Keys aren't taken after finishing the first five maps. Is this normal?
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Remmirath
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Re: [RELEASED] Titan 2
Check the MAPINFO wad for some particular flags.
But i haven't experienced this.
But i haven't experienced this.
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Pinky's ass
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Re: [RELEASED] Titan 2
The first 5 maps act like a hub, don't they?
So why do you find the same keys in all maps without losing them every time?
So why do you find the same keys in all maps without losing them every time?
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Ixnatifual
- Posts: 2287
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Re: [RELEASED] Titan 2
Hub? It doesn't have a hub design. It's just one level after the other setup as per normal Doom. You lose all your keys when you enter the next level. What version of GZDoom are you using?
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Pinky's ass
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Re: [RELEASED] Titan 2
I meant that.Ixnatifual wrote:Hub? It doesn't have a hub design. It's just one level after the other setup as per normal Doom. You lose all your keys when you enter the next level. What version of GZDoom are you using?
The very last one.
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Ixnatifual
- Posts: 2287
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Re: [RELEASED] Titan 2
I just tested it out in the newest GZDoom and it doesn't work as intended there. It's like it thinks the clusters are hubs even though I didn't mark them as such. I suggest you play it with GZDoom 1.1.06 as I know it works with that.
The MAPINFO lump looks like this:
I made a bug report over at Graf's site: http://forum.drdteam.org/viewtopic.php?p=35529#35529
If it's working as intended I'll quickly make a fixed version and upload it to /idgames.
The MAPINFO lump looks like this:
Spoiler:I don't know if the intention is that your keys are saved when moving between levels in the same cluster regardless of them being hubs or not, but if it is, that didn't work in 1.1.06. Testing it in regular ZDoom the level transitions work fine as well. I'm guessing it's a bug, and it seems to be only in GZDoom 1.2.0 and 1.2.01.
I made a bug report over at Graf's site: http://forum.drdteam.org/viewtopic.php?p=35529#35529
If it's working as intended I'll quickly make a fixed version and upload it to /idgames.
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Xaser
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- Posts: 10774
- Joined: Sun Jul 20, 2003 12:15 pm
Re: [RELEASED] Titan 2
It's GZDoom at fault, not the wad. Keys are only supposed to be preserved in hubs -- for reference, each of Doom's episodes are defined as single clusters, so if keys were preserved then you would be able to take all the ones you get on the first map and use 'em throughout the whole episode. I'm quite sure that wouldn't work well. 
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Enjay
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- Posts: 27676
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Re: [RELEASED] Titan 2
However, I've just been trying to replicate this problem in other WADs and failed. In all the WADs that I tried, original levels, add on missions, new MAPINFO format, old MAPINFO format, with intermission, without intermission and a variety of exit line types, provided that the levels were not in a hub, keys were always stripped from my inventory.
So, I decided to look in Titan2's MAPINFO (some may say that I should have looked there first
). Anyway, I noticed that a lot of the maps are allocated to cluster 1 or 2. However, as far as I can see, nothing defines those clusters and the only ones defined in the MAPINFO are clusters 3 and 4. I suspect that is where the error is creeping in and perhaps older versions of (G)Zdoom (pre new MAPINFO) are handling this omission differently.
[edit]And, indeed, adding cluster definitions for those clusters fixes the key problem. [/edit]
So, I decided to look in Titan2's MAPINFO (some may say that I should have looked there first
[edit]And, indeed, adding cluster definitions for those clusters fixes the key problem. [/edit]
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Ixnatifual
- Posts: 2287
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Re: [RELEASED] Titan 2
Graf Zahl wrote:Fixed. Implicitly defined clusters were not initialized when being created.
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Pinky's ass
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Re: [RELEASED] Titan 2
So we don't need another Titan 2 version? 
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Ixnatifual
- Posts: 2287
- Joined: Fri Dec 12, 2003 6:44 pm
Re: [RELEASED] Titan 2
I uploaded a new version with some fixes that also works around the bug. So it should be working fine with 1.2+ now.
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Pinky's ass
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Re: [RELEASED] Titan 2
Downloaded. Fixings work. 