[RELEASED] Titan 2

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Xaser
 
 
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Re: [RELEASED] Titan 2

Post by Xaser »

Well, hello there!

I do admit I was shying away from the project during development, though I've recently blazed through the first Titan and had a hell of a time. I'm downloading this now and plan to give it a whirl very soon -- I'll let you know how it goes.
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Pinky's ass
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Re: [RELEASED] Titan 2

Post by Pinky's ass »

This is going to rule! :rock:
zerglin87
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Re: [RELEASED] Titan 2

Post by zerglin87 »

Alright got 1.1.6 and i still meet the invisible walls, has anyone played through the entire wad with no cheats yet and encounted such? because they are driving me nuts. :cry:
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Penguinator
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Re: [RELEASED] Titan 2

Post by Penguinator »

zerglin87 wrote:Alright got 1.1.6 and i still meet the invisible walls, has anyone played through the entire wad with no cheats yet and encounted such? because they are driving me nuts. :cry:
Turn the "actors are infinitely tall" option off. It's under compatibility options.
zerglin87
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Re: [RELEASED] Titan 2

Post by zerglin87 »

Penguinator wrote:
zerglin87 wrote:Alright got 1.1.6 and i still meet the invisible walls, has anyone played through the entire wad with no cheats yet and encounted such? because they are driving me nuts. :cry:
Turn the "actors are infinitely tall" option off. It's under compatibility options.
Uhh now most of the lava and stuff is invisible. I have that problem now.
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Re: [RELEASED] Titan 2

Post by Project Shadowcat »

Screenshot.
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Penguinator
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Re: [RELEASED] Titan 2

Post by Penguinator »

This is a bump, but I really don't care. This thing is fucking amazing. The fights in this are the best I have ever played in Doom any game. "City of Demons" was truly a work of art; I never grew tired of it for the ~45 minutes I spent bumbling around in it. I even found the seekret level, which I pretty much never do in any other WAD.

Right now I'm on the Bowels of Gehinom level, and that is the most unfair yet amazing level ever, especially when you take out that whole group using only one of the Invulnerability Spheres and ignore the other two. :P Funny thing is, after I cleared that room out, I continued on without saving and died. I wasn't even annoyed when I realized I had to take all those baddies out yet again. :twisted:

Bah, I probably sound like a lunatic, but this WAD seems massively appreciated so far. I can confidently say this is my favorite Doom project ever and I sincerely hope it gets a Cacoward. I have several minor texture misalignments screenshotted and I'll post the coordinates to them once I've completed this.
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Ixnatifual
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Re: [RELEASED] Titan 2

Post by Ixnatifual »

Wow, I'm glad you liked it that much. It means a lot to me that my work is appreciated. I've found a few texturing flaws myself already :)
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Phobus
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Re: [RELEASED] Titan 2

Post by Phobus »

I'm still waiting to find some time where I feel I can play this one through, as I'm quite a fan of the original titan.
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Penguinator
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Re: [RELEASED] Titan 2

Post by Penguinator »

And now the texture misalignments. Some are pretty minor.
Spoiler:
Final comments:
- Realm of the Unseen was a very cool map.
- The final fight certainly didn't disappoint me.
- Bowels of Gehinom is still my favorite level of the series, and is pretty much my favorite level period.
- The soundtrack to this was pretty amazing.
- I love the amount of detail you put into this. Rocky areas seem to be your specialty.
- I'm not sure I'm a fan of the minigun, mostly because I kept selecting it accidentally looking for the Rocket Launcher.
- The extra monsters work very well and fit into Titan perfectly.
- I eagerly await Titan 3? :wink:
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Ixnatifual
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Re: [RELEASED] Titan 2

Post by Ixnatifual »

Thanks for your dilligent work. I think I managed to get most of them, though to be honest there were a couple where I for the life of me couldn't find anything, and some of the coordinates seemed to be outside actual maps. Also map 3 had (and still has) a lot of texturing flaws apart from the ones you listed, some of which I corrected... but I wasn't very friendly at setting the textures up neatly when I made that map, making it too much work to correct it all.

Also, the lava in map 4 was causing me a lot of trouble. I sort of worked it out, but it's not a perfect solution.
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Penguinator
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Re: [RELEASED] Titan 2

Post by Penguinator »

Ixnatifual wrote: I think I managed to get most of them, though to be honest there were a couple where I for the life of me couldn't find anything, and some of the coordinates seemed to be outside actual maps.
Yeah, sorry about that. I tried to make sure that I didn't screw up which map a set of coordinates went with, but I was a bit pressed for time midway through that post.
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oODemonologistOo
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Re: [RELEASED] Titan 2

Post by oODemonologistOo »

I've played the first two levels and I'm at third and I must say this is one great piece. Excellent work! I found it a bit challenging at the first map, but I got used to surprises after seeing the style. (Playing in UV) Though, I have yet to find SSG... Can you tell me, which level it is in? I'm at third map but still no SSG however, I got a plasma rifle...
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Xaser
 
 
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Re: [RELEASED] Titan 2

Post by Xaser »

I'm up to Bowels so far. Great wad, I must say! Especially Tartarus. It's quite lovely. ;P

I noticed a few texture oddities but none more, and I'm sure Penguin as pointed them out by now.

Crazy good choice on the Lexus midis. They fit quite well in their own twisted way.

Also, I'm a nutcase for playing on UV, but I'm doing it, and I'm liking it, so there.
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Ixnatifual
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Re: [RELEASED] Titan 2

Post by Ixnatifual »

oODemonologistOo wrote:I've played the first two levels and I'm at third and I must say this is one great piece. Excellent work! I found it a bit challenging at the first map, but I got used to surprises after seeing the style. (Playing in UV) Though, I have yet to find SSG... Can you tell me, which level it is in? I'm at third map but still no SSG however, I got a plasma rifle...
You can get the SSG in map 2 by visiting an optional part of the level. But don't worry if you missed it. There's also an SSG in the narrow red-stoned passageway area of the third map. Generally it's not a big deal to miss a weapon, as you'll find them later anyway.

Xaser: You're nuts!

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