Hoo-wee, this is gonna be long even after I cut some stuff out.
RockstarRaccoon wrote:Actually, I used to be involved with alot of stuff in the Doom community under about 3 different screen names over the years.
Why keep changing your identity? Is there something we should know...?
RockstarRaccoon wrote:I actually work in media development, and my senior project on my computer science degree (back in 2009) involved reverse engineering the original Doom 2 source code.
Great! Your post shows no evidence of this.
RockstarRaccoon wrote:I know EXACTLY what I'm doing, despite the wrong impression I've somehow given you.
We're getting a wrong impression because all you've really shown us is a list and some sprites fed through a command-line 2xSai filter tool.
RockstarRaccoon wrote:This project is different from the norm: the Doom community is really big on projects where one person does alot of work to raise an idea out of the dust, and some great things come out of that. Right now though, clearly no one has the time or patience for that.
This is the norm because everyone else is working on their own things, and they need to be sufficiently impressed to abandon that to work on something else. This is just how it goes when it comes to hobbyist projects people do in their spare time.
RockstarRaccoon wrote:I WILL be actively working on things like fixing the graphical issues, bugs, outdated code which litter the PK3, and I WILL be working on the maps I've already started. (I'm waiting to get something cohesively connected before I release them, so it'll probably be a day or two before I do that)
So why didn't you wait until you had more of that stuff done so you could show it off? When announcing/proposing new projects, especially ones where you want community involvement, you really have to come out of the gate strong. If you want a good example, check out
Nevander's recent thread. It's crawling with info, media, lists and even information on the development methodology that all points to one thing - a project in good hands, by someone who knows a thing or two about a thing or two.
RockstarRaccoon wrote:This is a different project than you're all probably used to, and I know that, but this is probably the only thing that will work. So please, stop trying to find reasons for me to give up or fail and start looking for ways you can help. If you're not interested in doing that, then please, just leave. You're just wasting everyone's time and cluttering the thread of a project that people would really like to see go somewhere.
I'm not saying this stuff as some drive-by threadshitter. I am talking about this as somebody who has done pretty what you're trying to do - I
resurrected one of Terminus's old mods. I didn't come out of the gate with a big list asking people to do things for me - I waited until I actually had something to show (in this case, an actual release). And by doing that, I was able to get a far better reception.
RockstarRaccoon wrote:if y'all would spend half the time you do finding ways to tear people down on actually building things, you would be capable of incredible things. Even the goddamn bronies seem to understand that, and I'm pretty sure most of them did not have friends before seeing the show.
For one, you haven't actually shown much in the way of evidence of building anything yet. For another, the Doom community is actually pretty nice and non-poisonous without going full-hugbox like some major Elder Scrolls modding sites that explicitly ban criticism. We'll help you and guide you along, but we won't bullshit you.
Citing the cartoon horse people out of nowhere like that is just weird. What do
they have to do with the price of tea in China?
RockstarRaccoon wrote:In the interest of everyone's time and actually getting things done, I'm going to stop responding to the constant stream of criticism I'm getting from people who don't even know who I am and haven't even seen most of what I'm in the process of doing. Please go work on your own projects if you are not interested in helping with the Metroid one.
I don't think you'll have to tell them twice, if this is how you respond to honest, reasonable feedback.