ZScript Discussion

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juizzysquirt
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Re: ZScript Discussion

Post by juizzysquirt »

Can we still declare uninitialized ones like this?

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int x, y, z, angle;
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Major Cooke
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Re: ZScript Discussion

Post by Major Cooke »

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int a1, a2, a3;
int b1 = 1, b2 = 2, b3 = 3;
Sounds like it'll be like this where the type must be the same for all within the commas, and they either all must be declared initialized or not, right?

(ninjasquirt... :P)
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Fishytza
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Re: ZScript Discussion

Post by Fishytza »

Just wondering one thing.

Is ZScript going to accept the following syntax?

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somevar = piff == 221 ? result1 : result2;
Or do I still have to rely on?

Code: Select all

if(piff == 221)
{
    somevar = result1;
}
else
{
    somevar = result2;
}
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Major Cooke
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Re: ZScript Discussion

Post by Major Cooke »

DECORATE supports ternary operators so I see no reason why zscript shouldn't.
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Graf Zahl
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Re: ZScript Discussion

Post by Graf Zahl »

I'll make it sane (i.e the way C does it.)
I see no point explaining this insane construct as it won't survive the next hour... :twisted:.
Last edited by Graf Zahl on Wed Oct 19, 2016 4:54 am, edited 1 time in total.
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Graf Zahl
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Re: ZScript Discussion

Post by Graf Zahl »

Major Cooke wrote:DECORATE supports ternary operators so I see no reason why zscript shouldn't.

Well, of course it does.
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Major Cooke
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Re: ZScript Discussion

Post by Major Cooke »

Which means requiring them all to be declared initialized, and be at the top of the class.

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int a1 = 0, a2 = 0, a3 = 0;
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Major Cooke
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Re: ZScript Discussion

Post by Major Cooke »

Graf Zahl wrote:Well, of course it does.
Oh snap, I just recalled ACS doesn't support ternary operators. That would explain why he asked.
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Fishytza
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Re: ZScript Discussion

Post by Fishytza »

I wasn't asking because of ACS. I was asking because, to me, it's a little more convenient to be able to declare

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f = some_expression ? r1 : r2;
EDIT:
Major Cooke wrote:DECORATE supports ternary operators
I had no idea. >_<
Last edited by Fishytza on Wed Oct 19, 2016 5:17 am, edited 1 time in total.
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Graf Zahl
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Re: ZScript Discussion

Post by Graf Zahl »

Ok then, now

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			int localint = 0, localotherint = 1, i, j;
is doing what any sane person would expect...
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Major Cooke
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Re: ZScript Discussion

Post by Major Cooke »

So initialized vars goes first, non-initialized last?
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Graf Zahl
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Re: ZScript Discussion

Post by Graf Zahl »

No, you can freely mix them, now each one creates a separate node that includes both its name and value.
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Major Cooke
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Re: ZScript Discussion

Post by Major Cooke »

Okay, so auto detection for type is only for constants then, it appears.

On that note, I noticed you used the word "double" instead of "float" earlier. We're to use double then? Or are you allowing both words to translate into the same thing internally, or will they be truly different?
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Graf Zahl
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Re: ZScript Discussion

Post by Graf Zahl »

The language has support for single precision floats. But for the time being these are disabled and if they ever come to pass, only in arrays, classes or structs. There's still people around who actually believe that having smaller sized versions of numeric types is a good idea (which I disagree with, let 'em burn!)
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Major Cooke
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Re: ZScript Discussion

Post by Major Cooke »

Double it is! Wiki updated. I'm glad the naming convention is actually correct now, because for a while that did confuse me when the word 'float' translated into 'double' in DECORATE. (Even before that, it was fixed_t. So happy that's gone.)

On that note, assuming non-constant strings/names are/will be a thing, I'm assuming we'll have access to functions like stricmp, yes?

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