
So where are we now? My current project is relying heavily on them, and I'd like to know should I even consider adding coop-support?
Not to derail, but, speaking of this, do you know of any way to get g/zdoom to keep rendering while the other "player's" window is not focused? It makes local testing quite difficult when nothing updates on the non-focused window. I've tried [wiki=Command_line_parameters#noidle]-noidle[/wiki], but it doesn't seem to have any effect.Eruanna wrote:Don't forget the "-host 2" and "-join 127.0.0.1" trick for local testing.
Code: Select all
LADgame -file src +name Player1 +sv_cheats 1 -noidle -host 2 +map "nash test 01" +fullscreen 0 +vid_defwidth 800 +vid_defheight 450 +win_x 41 +win_y 523
exit
Code: Select all
LADgame -file src +name Player2 -noidle -join localhost +fullscreen 0 +vid_defwidth 800 +vid_defheight 450 +win_x 864 +win_y 523
exit