For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
What is Doomenstein?
It is a mod that tries to port Doom monsters, enemies, weapons (pretty much almost everything) into the ECWolf(aka. Wolf3D) engine.
This maybe a great example on how to start modding on ECWolf. (We all love ZDoom!)
What's done:
Weapons: Fist, Pistol; Doom bobbing Misc.: Doom themed HUD, Doomguy face hud, Scream(Pain) sounds Monsters: Not started yet
To do list:
-Fix Doomguy's face (Show the PAIN face instead of the OUCH one)
-All Doom weapons (Splat damage is not a thing)
-Do multiple scream sounds
-Doom monsters (expect Archvile, Revenant, Pain Elemental; Resurrection problems, homing missiles)
-HUD icons (Pistol, Knife, etc..)
-Doom themed numbers
Screenshots:
Spoiler:
ECWolf for Android Screenshots:
The numbers are placeholders, and will be replaced.
It's been a while since I made any changes to this mod. Since yesterday, I was thinking If I should add the Shotgun, or not. It would be kinda op. Should I add it, or not?
p.s. Added Android screenshots. It works very well with the Android version, but the sound effects is not the same as the original.
Maybe Doomenstein would be a better name. Think about it: Wolf-in-Doom is the Wolfenstein game in the Doom engine, and Doom-in-'Stein is the Doom game in the Wolfenstein engine.
Gez wrote:Maybe Doomenstein would be a better name. Think about it: Wolf-in-Doom is the Wolfenstein game in the Doom engine, and Doom-in-'Stein is the Doom game in the Wolfenstein engine.
Ignoring the fact that there is also a "WolfenDoom" total conversion for Wolfenstein 3D by Areyep.