Hi, I am working a new resident evil mod for gzdoom. This time is resident evil 4, but with a perspective of a platform game. The mechanism are similar to the original resident evil 4, but with some differences:
The grenades ( explosive, incendiary and flash bang) can be used with a special button (similar to the knife).
Leon can aim down, up and center.
The cut scenes are the same, but the 80% will be with 2d perspective.
The violence and gore back (including death of decapitation and incineration).
I have plans for a demo, i am thinking the entire chapter 1-1 for this ( i can rip any re4 enemy this time).
videos:
Resident Evil 4 2D edition (GZDooM)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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DOOMERO-21
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JimpArgon
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Re: Resident Evil 4 2D edition (GZDooM)
Wow this looks pretty freakin awesome!
Best of luck on this.
Best of luck on this.
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Ozymandias81
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Re: Resident Evil 4 2D edition (GZDooM)
Love how's progressing this so far DooMero... Can't wait for a playable demo.
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Mav3rick
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Re: Resident Evil 4 2D edition (GZDooM)
jajajajaja que rayos vas a inventar despues?? XD
se ve genial
se ve genial
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HexenMapper
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Re: Resident Evil 4 2D edition (GZDooM)
Looks awesome!
I'm always astounded by what can be done in zdoom and ZGDoom.
How do you play cutscenes within the game?
I'm always astounded by what can be done in zdoom and ZGDoom.
How do you play cutscenes within the game?
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DOOMERO-21
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Re: Resident Evil 4 2D edition (GZDooM)
New video.
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VriskaSerket
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Re: Resident Evil 4 2D edition (GZDooM)
This is brilliant! Though I'd still love to see that co-op RE2, too...
Can't wait to see more on this!
Can't wait to see more on this!
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JimpArgon
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Re: Resident Evil 4 2D edition (GZDooM)
Looking amazing, keep up the great work!
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Agentbromsnor
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Re: Resident Evil 4 2D edition (GZDooM)
I absolutely cannot stand Resident Evil 4, but I think this project looks really cool and I really like how it looks.
One question: how did you get rid of the typical 'sliding' movement of the player? I know there's a "friction" setting, but that one adjusts the player speed as well.
One question: how did you get rid of the typical 'sliding' movement of the player? I know there's a "friction" setting, but that one adjusts the player speed as well.
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DOOMERO-21
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Re: Resident Evil 4 2D edition (GZDooM)
the spawn state of the player use a_stop and when run or walk, i use a_recoil. Honestly i cannot move the player with the WADS (keyboard) buttons because i use a setactorproperty for block the movement. But with ACS i set the same WADS buttons for give the player an inventory for walk and run, the spawn state of the player check those inventories and jump to the run state or walk.Agentbromsnor wrote:I absolutely cannot stand Resident Evil 4, but I think this project looks really cool and I really like how it looks.
One question: how did you get rid of the typical 'sliding' movement of the player? I know there's a "friction" setting, but that one adjusts the player speed as well.