(WIP) Help Wanted WolfenDoom enhanced

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armymen12002003
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Re: (WIP) Help Wanted WolfenDoom enhanced

Post by armymen12002003 »

Check the first link and yes the sooner you get them done the better ;)
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armymen12002003
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Re: (WIP) Help Wanted WolfenDoom enhanced

Post by armymen12002003 »

slight update for this added weasel's doom 64 hud & Nashgore Check first page
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ZioMcCall
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Re: (WIP) Help Wanted WolfenDoom enhanced

Post by ZioMcCall »

Ehi armymen,you use mine remaded officer's fire sprites form Brutal Wolfenstein?
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armymen12002003
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Re: (WIP) Help Wanted WolfenDoom enhanced

Post by armymen12002003 »

Nope there from ps troopers sprite fixes
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ZioMcCall
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Re: (WIP) Help Wanted WolfenDoom enhanced

Post by ZioMcCall »

armymen12002003 wrote:Nope there from ps troopers sprite fixes
Yeah man,but i see that you use mine version with grey weapon and the left eye close.Well,it's not a great problem, but you must made a better decorate for the decorations:

Why these candelabra are solid?
Image

WTF?
Image
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armymen12002003
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Re: (WIP) Help Wanted WolfenDoom enhanced

Post by armymen12002003 »

No i didn't use none of your stuff in this as i said
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armymen12002003
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Re: (WIP) Help Wanted WolfenDoom enhanced

Post by armymen12002003 »

Also turn your dehacked on as this uses dehacked stuff
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stroggkiller
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Re: (WIP) Help Wanted WolfenDoom enhanced

Post by stroggkiller »

What i can do for helping?
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armymen12002003
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Re: (WIP) Help Wanted WolfenDoom enhanced

Post by armymen12002003 »

I need help with things like guard patrolling and the doors sliding wolf 3d style.
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UnTrustable
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Re: (WIP) Help Wanted WolfenDoom enhanced

Post by UnTrustable »

I never looked or played with this partolling thing.
But im sure it has to do something with these:

http://zdoom.org/wiki/Thing_SetGoal

http://zdoom.org/wiki/Classes:PatrolPoint

And so forth...
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armymen12002003
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Re: (WIP) Help Wanted WolfenDoom enhanced

Post by armymen12002003 »

Small fix fixed the DEHACKED files to each mod so they can be able to run to with freedoom, alsofixed the mapinfo on the nocturnal missions which was a bit messed up lol so all should be good with now also new secret sound and player death and pain sounds.
Caleb26
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Re: (WIP) Help Wanted WolfenDoom enhanced

Post by Caleb26 »

armymen12002003 wrote:I need help with things like guard patrolling and the doors sliding wolf 3d style.
Why don't you use my Spear Revisited for Zdoom/Gzdoom project or Spear of Destiny The Lost Episodes as an example.?
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armymen12002003
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Re: (WIP) Help Wanted WolfenDoom enhanced

Post by armymen12002003 »

Caleb26 wrote:
armymen12002003 wrote:I need help with things like guard patrolling and the doors sliding wolf 3d style.
Why don't you use my Spear Revisited for Zdoom/Gzdoom project or Spear of Destiny The Lost Episodes as an example.?
ok i'll try that thanks my man.
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armymen12002003
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Re: (WIP) Help Wanted WolfenDoom enhanced

Post by armymen12002003 »

Ok another update on this i decided to add the jp mod friendly hud to the main files, jumping,crouching and mouse look has been disabled via mapinfo and also added high res textures and music as an addon check first post.
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ZioMcCall
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Re: (WIP) Help Wanted WolfenDoom enhanced

Post by ZioMcCall »

armymen12002003 wrote:Ok another update on this i decided to add the jp mod friendly hud to the main files, jumping,crouching and mouse look has been disabled via mapinfo and also added high res textures and music as an addon check first post.
No free-look,crouching and jumping?I'll be honest,my friend:i HATE who put these changes in mapinfo.I suggest you to remove them,they toggle the liberty to the player.

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