[ECWolf][WIP] Doomenstein

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Kizoky
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[ECWolf][WIP] Doomenstein

Post by Kizoky »

What is Doomenstein?
It is a mod that tries to port Doom monsters, enemies, weapons (pretty much almost everything) into the ECWolf(aka. Wolf3D) engine.
This maybe a great example on how to start modding on ECWolf. (We all love ZDoom!)

What's done:
  • Weapons: Fist, Pistol; Doom bobbing
    Misc.: Doom themed HUD, Doomguy face hud, Scream(Pain) sounds
    Monsters: Not started yet
To do list:
  • -Fix Doomguy's face (Show the PAIN face instead of the OUCH one)
    -All Doom weapons (Splat damage is not a thing)
    -Do multiple scream sounds
    -Doom monsters (expect Archvile, Revenant, Pain Elemental; Resurrection problems, homing missiles)
    -HUD icons (Pistol, Knife, etc..)
    -Doom themed numbers
Screenshots:
Spoiler:
The numbers are placeholders, and will be replaced.

Video:
Spoiler:
Github: https://github.com/Kizoky/Doomenstein
Last edited by Kizoky on Sat Nov 05, 2016 2:38 pm, edited 6 times in total.
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Sgt. Shivers
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by Sgt. Shivers »

This is pretty neat, but I was hoping for an ECWOLF port of ArEyeP's Wolfendoom. Still cool!
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Kizoky
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by Kizoky »

Sgt. Shivers wrote:This is pretty neat, but I was hoping for an ECWOLF port of ArEyeP's Wolfendoom. Still cool!
I might have a look at It :D
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SuperSomariDX
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by SuperSomariDX »

One could call it DolfenWoom

Otherwise, some solid work right here, I must say.
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Kizoky
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by Kizoky »

SuperSomariDX wrote:One could call it DolfenWoom

Otherwise, some solid work right here, I must say.
Dolfy(Hitler) won't be so happy about that title :P
Thank you
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EddieMann
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by EddieMann »

Maybe you could extend the pistol's barrel on the sprite, make it look more like a luger?
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Kizoky
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by Kizoky »

EddieMann wrote:Maybe you could extend the pistol's barrel on the sprite, make it look more like a luger?
Sorry, I will not do that
The sprites will remain the same as in Doom (II), and I'll avoid touching them if unnecessary
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TheDoomGuy
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by TheDoomGuy »

Why not call it 'DooMinWolf'? Or Doom in Wolf? Or maybe Doomin' Wolf? The possibilities are endless! :P
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Kizoky
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by Kizoky »

TheDoomGuy wrote:Why not call it 'DooMinWolf'? Or Doom in Wolf? Or maybe Doomin' Wolf? The possibilities are endless! :P
I wish ECWolf would be as endless as ZDoom :P
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Kizoky
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by Kizoky »

It's been a while since I made any changes to this mod. Since yesterday, I was thinking If I should add the Shotgun, or not. It would be kinda op. Should I add it, or not?

p.s. Added Android screenshots. It works very well with the Android version, but the sound effects is not the same as the original.
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Kizoky
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by Kizoky »

Guys, should I continue this? I mean how many of you would like to see a completed version of this mod?
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Kizoky
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by Kizoky »

Folks, added Github link to peek inside the pk3 without downloading it.
Also, I will continue this mod soon :)
Gez
 
 
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by Gez »

Maybe Doomenstein would be a better name. Think about it: Wolf-in-Doom is the Wolfenstein game in the Doom engine, and Doom-in-'Stein is the Doom game in the Wolfenstein engine. :)
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by wildweasel »

Gez wrote:Maybe Doomenstein would be a better name. Think about it: Wolf-in-Doom is the Wolfenstein game in the Doom engine, and Doom-in-'Stein is the Doom game in the Wolfenstein engine. :)
Ignoring the fact that there is also a "WolfenDoom" total conversion for Wolfenstein 3D by Areyep.
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JimpArgon
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by JimpArgon »

KiLerZolika wrote:Folks, added Github link to peek inside the pk3 without downloading it.
Also, I will continue this mod soon :)
Couldn't you add a compiler? Theres no way to compile the files into a .pk3 which makes downloading from github useless.

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