DoomRL Arsenal
A mod by Yholl and Ryan_Cordell, with help by Allie, Sgt. Shivers, Seryder, Kyle873, Pillowblaster, amv2k9, SoloSpaghetti, and many more!
This mod is designed for ZDoom 2.8.1 and GZDoom 2.1.1.
Using it in newer versions is not supported at all.
Public Discord for those interested.
Interested in donating to give me a drink or two?
My Kofi page, a website that lets you easily donate to people.
1.1.5 is a special hotfix version to correct the issues people have with GZDoom 4.5.0. Please use this if you play on that version.
Lower PDA Sensitivity to 6 from 8 to get the mouse control feeling better.
ARSENAL MAIN DOWNLOAD
1.1.5
1.1.4 is the previous version with the former PDA mouse control, remaining here for those who want it.
ARSENAL PREVIOUS DOWNLOAD
1.1.4
MONSTER PACK DOWNLOAD
B7.3
CREDITS LIST
ARSENAL CHANGELOG
MONSTERPACK CHANGELOG
- -= MIRRORS =-
MONSTERPACK MIRROR
Please feel free to give me your thoughts on anything in the game, whether it's bugs, balance or suggestions, so I can refine it into something really fun.
The Zoom key has been renamed to indicate it is used to drop stuff. Be sure to bind a key to it.
- -= ADDONS =-
DRLA Brightmaps - Adds super cool brightmaps to DRLA's weapons and monsters, by Muusi! Definitely check it out while you wait (forever) for the 1.2 update!
CMM DoomRL Classes - Extra player classes by CutmanMike! Polished and well made, definitely try it out. This will require a modern GZDoom version to use, as it uses ZScript!
Kinsie's DRLA Mini-Modlets - A collection of fancy DRLA addons by Kinsie! Please check it out if you want to add some nice extra touches to your game.
ww-drla-sounds - A sound replacement mod maintained by wildweasel! Contains more realistic sound effects and stuff, it's pretty darm cool.
trar_drla_sounds.pk3 - Another sound replacement mod made by Trar! Lots of powerful pistol sounds, very nice.
DRLASounds.pk7 - Another another sound replacement mod made by Marrub! A good choice for anyone who is pained by some sound frequencies.
Nostalgic Secret Sounds - A collection of cool secret sounds by GAA1992! Enhancing your search for secrets with fancy jingles is quite fun.
Zeta-Dimensional Shopping System - A whole bunch of neat addons by Simon-v! Shop systems, nuke detectors, dynamic assembling and more.
These addons were for a previous version of DRLA, and have not been tested with newer versions. Use at your own risk!
Geo's Gory Gambit - Replaces all weapons, ammo and armors with Geo's Golden Gauntlet. Incompatible with DRPG.
- -= COMPATIBLITY PATCHES =-
Compat patch for Monkeybtm6's Nameless RPG Mod, provided by Tanksy. [Currently unavailable]
- -= LATEST NEWS =-
THE YOLEWAVE HAS BEEN UNLEASHED
FEAR THE UPDATENING
- -= KNOWN ISSUES =-
- -= DESCRIPTION =-
This mod was inspired by the fantastic Doom Roguelike made by Kornel Kisielewicz. While playing DoomRL, I felt that some of the mechanics used in it could be brought over and incorporated into Doom, and started brainstorming for months on exactly how to go about it using what I know of Zdoom DECORATE coding. The end result is great for blasting through a megawad with a friend, supporting each other with each classes unique abilities and having something to work towards past just finding the BFG9000. Almost all the glorious weaponry from DoomRL makes an appearance here. I hope you enjoy this mod as much as I have enjoyed making it.
If you enjoyed this mod, and you've played roguelikes before, or are interested in trying one, head over to the DoomRL site and try it out for yourself. Easily one of the easiest RLs to get into, but by no means the easiest to win!
Some screenshots...
DoomRL Arsenal features such things as...
- -= NEW WEAPON SYSTEM! =-
You'll have to make some hard choices, though, as you can only carry 6 weapons at any time. Advanced functions will tell you what keys you need to press, but the Zoom/Drop Item key functions as a Drop key instead of a, well, zoom key. Drop DRLA specific items with it, so you can be sure to carry only what you want with you. Press Zoom twice to drop a weapon, as a precaution against accidentally dropping a valuable weapon. Holding Reload will pick up most low-tier weapons for ammo immediately, rather than doing nothing or being added to your inventory. Use that to pull ammo from say, a Plasma Rifle that you don't have room for and aren't automatically picking up.
I'd like to thank Wildweasel for his ww-magop.wad and it's weapon mechanic, which I based this system off of.
Most weapons that appear in this mod are based off the DoomRL weapons, but are not perfect reproductions. In fact, some weapons are entirely different altogether! Weapons also now have magazines, requiring reloading, and may also be slower or less accurate than standard Doom weapons. Don't worry, because there's more to weapons than just firing them!
- -= NEW ARMOR AND BOOTS SYSTEM! =-
Instead of the normal Doom armor mechanics, it's been revamped to a whole new level of awesome. You can carry multiple sets of armor or boots in your inventory at a time, in addition to any you are currently wearing, and you can drop and change any of these at any moment! Bear in mind that due to code limitations, any non-indestructible armors you stop wearing will be destroyed.
To unequip a currently worn armor or set of boots, there are two commands at the bottom of the keybinds list. Bind a key to them.
Simply press the appropriate key twice to remove your currently worn armor or boots.
Did I mention there's tons of new armors ingame for you to find? Boots too. Exotics and assemblies and uniques and more! Unfortunately, also due to limitations, you cannot mod boots at all, and can only mod armors with an Onyx modpack or an Armor Modpack, so any assemblies you find will be premade in levels. These new armors protection against different types of damage too, so wear the ones you think are best for the moment! A Plasma Shield won't help you in a room full of Imps!
A huge amount of the armors and boots you see here were made by the super talented SoloSpaghetti, who is the glorious Blacksmith of DoomRL Arsenal. He's amazing, and wherever is he is now, let's hope he's doing well for himself.
- -= ARMOR SPECIALS! =-
You'll need to bind a key to the Armor Special command to use these.
- -= SET BONUSES! =-
- -= SKULLS! =-
Skulls are dangerous demonic artifacts that can be used to turn the tide of battle in your favour! Using one will detonate all nearby corpses, using them as fuel for their special ability, whatever it may be.
- -= PHASE DEVICES! =-
Phase Devices can be used to teleport around the map, or out of danger! Normal Phase Devices teleport you to the start of a map, Homing Phase Devices teleport you to another player, Recall Phase Devices allow you to mark a spot and teleport to it later!
- -= BACKPACKS! =-
Special rare backpacks can be found to further increase your ammo supply! These have various effects, including allowing you to specialise in an ammo type! You can only wear one backpack at a time, but you can swap to another at any point.
Rather than simply walking over them, you must press Use on them to pick them up, to prevent you from accidentally replacing your current backpack.
- -= MODPACKS! =-
When using a modpack, the first use selects the modpack for use. When selected, pressing Zoom will drop it, and using it again will apply it to your currently selected weapon, and switching to a different weapon will cancel.
Thanks to HellCattX for his awesome ammopile, which I used as a base for the modpacks.
STANDARD MODPACKS
Agility Mod Pack
- Increases hitscan accuracy by .5 (For those unfamiliar, the Pistol has a spread of 5.6 horizontal, 0 vertical, this will reduce it to 5.1, 0)
Increases projectile speed on projectile-firing weapons
Bulk Mod Pack
- Increases clip size by 30% or at least 1
Increases pellet count on single shot multi-projectile weapons
Increases impact damage on single shot projectiles
Increases damage on melee weapons
- Increases damage
Increases explosive damage on rockets
Increases damage of rays dealt by BFG attacks
Increases damage randomization on melee weapons
- Increases reload speed
Increases weapon switch speed on melee weapons
Sniper Mod Pack
- First mod makes first hitscan shot 100% accurate and increases accuracy by 2/2
Second mod makes all shots 100% accurate
Gives velocity scaling on projectiles and 100% accuracy
- Increases firerate on rapidfire weapons and pistols
Increases AOE radius on explosives
Increases number of BFG rays
Increases knockback and gives increases close combat damage to shotguns
- Gun makes 1 ammo per half a second while held, cannot be reloaded manually
- Makes your currently worn armor indestructible
- Allows you to change armor from one color to another. Change security armor to commando armor, for instance. Works with all three color armors.
- -= ASSEMBLIES =-
When you apply the last modpack in a correct combination, it will ask you if you want to assemble it with the Fire button, or cancel with Altfire. An assembly is not always an upgrade, so sometimes you may not want to assemble something. You can put mods on any way you like, there is no specific order to combinations, simply having the correct mods and no others will cause the game to prompt you whether you want to assemble the gun or not.
Here is an example of weapon modding and assembly.
Spoiler:
- -= CLASSES =-
Class: Marine
Trait: Ammochain
Effect: Rapidfire weaponry only consumes 1 ammo per 4 shots, or 1 ammo per burst, depending on the weapon.
Passive: Powerups last 50% longer. While under the effect of a powerup, rapidfire weapons shoot faster.
Items: Starts with a Chaingun.
Class: Scout
Trait: Sharpshooter
Effect: Pistol weapons do between 8x to 3x damage, based on their firerate, faster weapons dealing less. Non rapid pistols have halved spread.
Passive: Runs 10% faster and jumps 10% higher. Always has computer map. Can doublejump in midair.
Items: Starts with a Pistol.
Class: Technician
Trait: Scavenger
Effect: Can turn exotic rarity or higher weapons into modpacks. Can also remove a mod from weapons that have been modded, but destroys the weapon.
Passive: Computer maps function as tracking maps. Can carry up to 8 modpacks instead of 4. Starts with all Standard assemblies shown. Scavenging items repairs your current armor.
Items: Starts with a random Basic Assembly, and a random modpack.
Class: Renegade
Trait: Shellshock
Effect: Shoots an extra 50% more pellets, rounded up, with any attack that fires more than one shot in non-fixed pattern.
Passive: Can switch weapons instantly. Armor has 50% more protection, up to a max of 80%. Picking up shell ammo gives you a free shotgun shot.
Class: Demolitionist
Trait: Fireangel
Effect: Immune to splash damage.
Passive: Uses half ammo, rounded down on all non shell-based weapons. If your armor breaks, you drop bombs around you.
- -= THE PDA =-
The PDA contains all the information you could ever need, from weapon stats and descriptions, armor info, bestiary, even information on your current class! You can have play pong on it, like Commander Keen!
Another new feature is that it remembers all the assemblies you've ever learnt, or exotic effects on unique weapons you've discovered, even across different playthroughs! Enjoy not having to look up a wiki or find a ton of blueprints anymore!
DoomRL Monster Pack
Download link is at the top of the page!
Beta 7.2
This mod is designed for ZDoom 2.8.1 and GZDoom 2.1.1.
Using it in newer versions is not supported at all.
- -= DESCRIPTION =-
The Monsterpack can be run by itself, or with custom weapon sets. Just about anything that doesn't replace monsters should work with the Monsterpack!
The first four skills are similar to Doom's ones, with Ultra-Violence being renamed to Standard.
Nightmare, Technophobia and Armageddon have no enemy randomization, all enemies adhere to the skills theme, and are very hard.
Adaptive starts off weaker than Standard, but builds up to Armageddon levels of difficulty overtime!
Technophobia and Armageddon do not have a full roster of enemies, so others will replace the missing ones. Still super fun though.
ARMAGEDDON IS DESIGNED TO KICK YOUR ASS, BEWARE.
And of course, finishing the game will give you my custom CastCall, which will show all the enemies currently ingame.