DRD Team Dev builds (restored)

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Nash
 
 
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Re: DRD Team SVN builds

Post by Nash »

There are apparently some updates to ACC... (SetActorVelocity) - but it's not available on DRD.

I'd appreciate it if one of the maintainers can upload the latest version... thanks...
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Re: DRD Team SVN builds

Post by Remmirath »

Check the SVN repository. :)
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Nash
 
 
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Re: DRD Team SVN builds

Post by Nash »

Thanks Morpheus. :D
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Re: DRD Team SVN builds

Post by Nash »

There was another ACC update which adds DECORATE user variables and updated headers. I'd appreciate it if someone can upload the latest revision.

I don't mean to sound like I'm pestering, but sometimes I feel poor ACC is being ignored. ;(
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Re: DRD Team SVN builds

Post by Enjay »

Heh, right about the same time you were posting, I was uploading a build. ;)

[edit] But, yeah, keep flagging it up if you spot an update that hasn't been built, I do tend to miss ACC changes. [/edit]
Last edited by Enjay on Thu Sep 17, 2009 3:30 pm, edited 2 times in total.
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Re: DRD Team SVN builds

Post by Gez »

The exe has not been changed. All you need is to download the new header and overwrite the old with it.
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Re: DRD Team SVN builds

Post by Nash »

Thanks Enjay!

Gez: Really? But Graf added some user variable-related stuff to ACC... shouldn't I have the latest ACC if I want to compile code that uses the new stuff?
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Re: DRD Team SVN builds

Post by Enjay »

Gez is quite right. The following files were updated

r1811 zspecial.acs
r1820 zdefs.acs
r1822 zspecial.acs

So, no change to the exe from 1808 which was the previous build uploaded (by Gez I think).
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Re: DRD Team SVN builds

Post by Gez »

Nash wrote:Gez: Really? But Graf added some user variable-related stuff to ACC... shouldn't I have the latest ACC if I want to compile code that uses the new stuff?
No. That was the point of a big rewrite of the ACS compiler Graf made some times ago already. Here it is. Since then, all new functions have been added only to the headers. The exe itself had been modified anyway a few times, but it was to fix bugs or add features, the last one being the addition of the Skulltag "clientside" script flag (r1690).

@Enjay: no, I didn't upload that one. I'd say it's Morpheus, given his post above.
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Re: DRD Team SVN builds

Post by Enjay »

Gez wrote:@Enjay: no, I didn't upload that one. I'd say it's Morpheus, given his post above.
Ah yes. Looks like it.
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Re: DRD Team SVN builds

Post by Rachael »

DRD Team is temporarily down, for the time being, while I investigate something. (This also includes the Skulltag site if you're looking for any information about that)

Recently a VERY urgent matter has cropped up that has required me to shut down the server. I do not know how long this downtime will be.
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Re: DRD Team SVN builds

Post by Gez »

And again?
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Re: DRD Team SVN builds

Post by TheDarkArchon »

Gez wrote:And again?
I suspect so: Skulltag.net got hacked again earlier this afternoon.
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Re: DRD Team SVN builds

Post by NeuralStunner »

TheDarkArchon wrote:Skulltag.net got hacked again earlier this afternoon.
For crying out loud. These hackers need to get a life. :glare:

I'd suggest hanging them up by something, but what first comes to mind would be too small to get a rope around.
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Re: DRD Team SVN builds

Post by Project Shadowcat »

NeuralStunner wrote:
TheDarkArchon wrote:Skulltag.net got hacked again earlier this afternoon.
For crying out loud. These hackers need to get a life. :glare:

I'd suggest hanging them up by something, but what first comes to mind would be too small to get a rope around.
Fishing line is nice and durable. :)
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