DRD Team Dev builds (restored)
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
-
-
- Posts: 17454
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: DRD Team SVN builds
There are apparently some updates to ACC... (SetActorVelocity) - but it's not available on DRD.
I'd appreciate it if one of the maintainers can upload the latest version... thanks...
I'd appreciate it if one of the maintainers can upload the latest version... thanks...
-
- Posts: 2561
- Joined: Sun Dec 23, 2007 3:53 am
- Graphics Processor: nVidia with Vulkan support
- Location: My house
Re: DRD Team SVN builds
Check the SVN repository.
-
-
- Posts: 17454
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: DRD Team SVN builds
Thanks Morpheus. :D
-
-
- Posts: 17454
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: DRD Team SVN builds
There was another ACC update which adds DECORATE user variables and updated headers. I'd appreciate it if someone can upload the latest revision.
I don't mean to sound like I'm pestering, but sometimes I feel poor ACC is being ignored. ;(
I don't mean to sound like I'm pestering, but sometimes I feel poor ACC is being ignored. ;(
-
-
- Posts: 26540
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: DRD Team SVN builds
Heh, right about the same time you were posting, I was uploading a build.
[edit] But, yeah, keep flagging it up if you spot an update that hasn't been built, I do tend to miss ACC changes. [/edit]
[edit] But, yeah, keep flagging it up if you spot an update that hasn't been built, I do tend to miss ACC changes. [/edit]
Last edited by Enjay on Thu Sep 17, 2009 3:30 pm, edited 2 times in total.
-
-
- Posts: 17921
- Joined: Fri Jul 06, 2007 3:22 pm
Re: DRD Team SVN builds
The exe has not been changed. All you need is to download the new header and overwrite the old with it.
-
-
- Posts: 17454
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: DRD Team SVN builds
Thanks Enjay!
Gez: Really? But Graf added some user variable-related stuff to ACC... shouldn't I have the latest ACC if I want to compile code that uses the new stuff?
Gez: Really? But Graf added some user variable-related stuff to ACC... shouldn't I have the latest ACC if I want to compile code that uses the new stuff?
-
-
- Posts: 26540
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: DRD Team SVN builds
Gez is quite right. The following files were updated
r1811 zspecial.acs
r1820 zdefs.acs
r1822 zspecial.acs
So, no change to the exe from 1808 which was the previous build uploaded (by Gez I think).
r1811 zspecial.acs
r1820 zdefs.acs
r1822 zspecial.acs
So, no change to the exe from 1808 which was the previous build uploaded (by Gez I think).
-
-
- Posts: 17921
- Joined: Fri Jul 06, 2007 3:22 pm
Re: DRD Team SVN builds
No. That was the point of a big rewrite of the ACS compiler Graf made some times ago already. Here it is. Since then, all new functions have been added only to the headers. The exe itself had been modified anyway a few times, but it was to fix bugs or add features, the last one being the addition of the Skulltag "clientside" script flag (r1690).Nash wrote:Gez: Really? But Graf added some user variable-related stuff to ACC... shouldn't I have the latest ACC if I want to compile code that uses the new stuff?
@Enjay: no, I didn't upload that one. I'd say it's Morpheus, given his post above.
-
-
- Posts: 26540
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: DRD Team SVN builds
Ah yes. Looks like it.Gez wrote:@Enjay: no, I didn't upload that one. I'd say it's Morpheus, given his post above.
-
- Posts: 13718
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: DRD Team SVN builds
DRD Team is temporarily down, for the time being, while I investigate something. (This also includes the Skulltag site if you're looking for any information about that)
Recently a VERY urgent matter has cropped up that has required me to shut down the server. I do not know how long this downtime will be.
Recently a VERY urgent matter has cropped up that has required me to shut down the server. I do not know how long this downtime will be.
-
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
Re: DRD Team SVN builds
I suspect so: Skulltag.net got hacked again earlier this afternoon.Gez wrote:And again?
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: DRD Team SVN builds
For crying out loud. These hackers need to get a life.TheDarkArchon wrote:Skulltag.net got hacked again earlier this afternoon.
I'd suggest hanging them up by something, but what first comes to mind would be too small to get a rope around.
-
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
Re: DRD Team SVN builds
Fishing line is nice and durable.NeuralStunner wrote:For crying out loud. These hackers need to get a life.TheDarkArchon wrote:Skulltag.net got hacked again earlier this afternoon.
I'd suggest hanging them up by something, but what first comes to mind would be too small to get a rope around.