[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

I can't say i understand but I like rainbow explodey things. Is there specific palette in use which has all those colors on it?
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it reminds me that I need to make a bunch more blasty effects.
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r&r
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Re: [SPRITES] Spriting Carnival!!

Post by r&r »

Chibi Rick from nes Splatterhouse game
added front walk frames and 1 front attack frames

just a fun edit and when playing with the Splatterhouse mod,

Maybe a Idea use as a player skin or companion mod.
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inkoalawetrust
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Re: [SPRITES] Spriting Carnival!!

Post by inkoalawetrust »

Here's some sprite edits (And original sprites) that I decided to make this week.
Normally the sprites I make are hundreds of model-> sprite renders, the kind of stuff that can't be folded neatly into a sprite sheet, and has to be taken from my mods directly, where I make them using a partially automated process for stuff like automatic cropping and conversion. Such as the 1700 something sprites for my MBT and it's 3 other variants.

Animated Beacon
Based on a Doom edit of Strife's beacon made by Scalliano who even knows how many years ago. I made a sequence of it (de)activating, where the antenna folds out, and each of the 3 lights turn on.

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I made this for an official gameplay addon that I'm working on for my marine NPC resource.

Marine looking around kneeling
A 4 frame mirrored animation of a marine kneeled down and looking around, made for my marine NPCs themselves. Since I've needed sprites for such an idle sequence for months, and I figured I could just poorly frankensprite it myself instead of asking TG5 for it, who has made a bunch of marine sprites for the mod in the past, such as of them visually aiming up and down, and firing and aiming while kneeling.

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The kneeling is from the aforementioned kneeling sprites TG5 made me, the torso is from Superdave938's standing sprites (Though I'm pretty sure it's just the vanilla player sprites for the torso), and the turning head is from Das M's idle standing marine sprites.

Angled Doom 64 Chaingun Model
A simple angled sprite sheet I made of a remake of Doom 64's chaingun. Made from a 3D model I made of the chaingun.
I have no interest in Doom 64, I simply made this model because a friend of mine is currently working on some angled sprites of the weapon himself, and I figured that it looked simple enough for me to replicate, and he wanted me to do it too. So I did, and this was the result:

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Includes frames of the gun rotating, a glow sprite layer, and 3 unique muzzle flash layers. The sprites (Except the muzzle flashes, which come out weird) can be perfectly translated to Doom's palette surprisingly, even though I didn't explicitly try to ensure that.


And here is the Blender project file. Just keep in mind for remaking these sprites, that I did a lot of fuckery with switching around compositing nodes, and disabling the muzzle flash and light from rendering. Like how I NEEDED to do the light glow layer separately in Cycles because Eevee can't do that. All because the diffuse color render passes are apparently useless in both renderers. Oh also, the non-rotating barrel tip that pokes is just not parented to anything at all, so keep that in mind if you're gonna rotate the barrel around or anything. It was a cheap way to make it not rotate with the gun.
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Randyharry2009
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Re: [SPRITES] Spriting Carnival!!

Post by Randyharry2009 »

I Made my Muzzle Flashes Sprite Sheet, I edited muzzles from nmn's guns
i think this sheet is pretty useful

Credits: Scuba Steve, Paul NMN
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Last edited by Randyharry2009 on Mon Dec 23, 2024 7:23 pm, edited 2 times in total.
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LazmoRaze
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Re: [SPRITES] Spriting Carnival!!

Post by LazmoRaze »

I'm Tried Made Sprites, by WoolBall Style
What do you think. Did I do it?
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Last edited by LazmoRaze on Thu Jan 09, 2025 3:21 am, edited 2 times in total.
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painedanomaly
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Re: [SPRITES] Spriting Carnival!!

Post by painedanomaly »

Tried making a pickup sprite for this Doom Eternal SSG that Sonik.o.fan made. Just a simple edit of the base super shotgun pickup sprite.

Credits: id Software, Sonik.o.fan (inspiration)

Edit: Also frankensprited some sort of chaingun pickup sprite from Eriguns II sprites.

Credits: Amuscaria / Eriance
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Deon
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Re: [SPRITES] Spriting Carnival!!

Post by Deon »

Hello, I've been away for a looong time, but Doom is timeless.



I've made a detailed dieselpunk undead monster (powerarmor draugr), but then realized with this amount of detail it will take me forever to animate by hand-eye coordination in all directions.



So now I am trying to learn Blender to make a 3d model to try the good old "model into sprite" approach.
Yes, I do understand I need to learn to Rig and Animate as well... Hopefully I will pull through eventually :D





EmperorGrieferus
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Re: [SPRITES] Spriting Carnival!!

Post by EmperorGrieferus »

Here's a little thingy I made just now.
UPD: Also made additional pain rotations.
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bel
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Re: [SPRITES] Spriting Carnival!!

Post by bel »

hi all, long time no see ^_^ i started modding again recently so i'll post something to re-establish my activity on this site.

very heavily WIP lever action rifle / mare's leg deal, based on a winchester 1892 and some screenshots of fistful of frags.
cobbled together from a load of prerelease weapons, and a mangled hammer from the Blood alpha shotgun. a lot of parts are manually drawn on by hand :D
i'd like to downsize it a bit at some point, or at least use bigger hands (like the doom1 alpha shotgun) to give that illusion
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The Philosopher
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Re: [SPRITES] Spriting Carnival!!

Post by The Philosopher »

Just a quick player edit

Credits: DeeDeeOz, Skelegant
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painedanomaly
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Re: [SPRITES] Spriting Carnival!!

Post by painedanomaly »

Made a few pickup sprites for some weapon sprites by Sonik.o.fan, made with some other pickup sprites by him.
The sprites are for his MG-42, Doom Eternal's Heavy Cannon and BFG, and 2016's BFG.
Spoiler:
Credits: Sonik.o.fan, id Software (for some parts)
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BrettBotTheCryonaut
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Re: [SPRITES] Spriting Carnival!!

Post by BrettBotTheCryonaut »

I thought it was interesting how Dr. Pyspy made the gargoyles in Doom Delta have faces inspired by the wall texture gargoyle faces, so I wanted to see what it would look like if I tried the same thing with the satyr. Not sure if I'll work on more frames or not.
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Randyharry2009
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Re: [SPRITES] Spriting Carnival!!

Post by Randyharry2009 »

Hellstorm Archon's Chaingun With "Blood Hands"
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

BrettBotTheCryonaut wrote: Tue Feb 25, 2025 1:08 pm ...so I wanted to see what it would look like if I tried the same thing with the satyr.
That looks creepy - and I mean that as a compliment. I hope that you do work on more frames.
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MartinHowe
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Re: [SPRITES] Spriting Carnival!!

Post by MartinHowe »

BrettBotTheCryonaut wrote: Tue Feb 25, 2025 1:08 pm I thought it was interesting how Dr. Pyspy made the gargoyles in Doom Delta have faces inspired by the wall texture gargoyle faces, so I wanted to see what it would look like if I tried the same thing with the satyr.
That is pretty cool; the regular Satyr is awesome and this version is real creepy 8-)

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