DoomRL Arsenal - [1.1.5] [MP-B7.3]

Projects that alter game functions but do not include new maps belong here.
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Brohnesorge
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Brohnesorge »

Sprites, sounds, and concepts from Legacy of Rust are not locked to modern versions of GZDoom, and I would not be surprised to see some LoR stuff in the next update. There is no need to be weirdly ill mannered about it.
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AliciaPendragon
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by AliciaPendragon »

Indeed. I was just curious if the monsters and weapons, alongside variants, assemblies, and such would show up in the next DRLA update.

I imagine Demolitionist can have some real fun with the Calamity Blade for instance.
MuffaloMan
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by MuffaloMan »

Out of curiosity, which file handles displaying Armor information to the PDA? I know I can change the values of the Armor in the Actors > Armor folder, but the PDA still displays the original value of anything I change there.
Redgrieve
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Redgrieve »

Could someone post a working load order of all the recommended addons? I'm having an issue with the zeta dimensional shopping mod, it's only giving me 100 credits after every level and nothing is unlocking, even though when I go to console the log says it's unlocking stuff and giving me thousands of credits. I discovered it gives me the credits and unlocks when I start a new game. Maybe getting the load order right would fix it, big thanks are in order for the blessed soul which chooses to help me out here.

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