The issue for me is translating the speed/direction values from A_SpawnObject to A_SpawnItemEx, and the fact that DECORATE doesn't appear to have an equivalent to the +LOGRAV flag, dunno if that's going to end up requiring ZScriptXterra wrote: Sun Aug 25, 2024 6:57 am It's certainly doable, on both fronts; the DEC conversion I've got with SilentZorah has the head spawn and fall correctly. I don't know how SZ did it at the moment, as I haven't looked at the code as of writing.
or not.
EDIT: Scratch that second part, it's controlled by the Gravity property. My bad.
Double EDIT: See below.

