Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

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EvilManiMani
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by EvilManiMani »

Unfortunately not, specifically due to the addition of gibbing behaviors it has to replace the monsters. That I suppose was part of the appeal of Nash's mod and Bolognese though is that they don't replace any monsters or weapons and so were "universal" as a result, though that also limits what they can do to a certain degree. If you just load your own mods after the modified nashgore they should work again. I've only dabbled with the modding system but that does seem to be the one major downside, in that you can only replace actors once, and only the most recent replacement gets loaded.
eldarionMfp
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by eldarionMfp »

Thank you for the clarification EvilManiMani.
Xtor98
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Xtor98 »

EvilManiMani, your mod, which have "SSG gib" cvar on latest pre-4.11, for some reason, it considers all weapons as Super Shotgun, respectively, even with pistol at point-blank range monsters are blown to pieces. Of course it reminds me of Doom 2016, but in my opinion this should not be here)
Arnalaxi
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Arnalaxi »

The mod just doesn't work, I loaded it last using ZDL, i even loaded it on its own but it still doesn't work, I just started modding idk what I'm doing wrong
DrR0Ck
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by DrR0Ck »

What ever happened to the 1.1 release? I got the impression it was being tested and reasonably far along in development.
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KometFox
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by KometFox »

I made some more update to my gore mod which uses Nash code and somebody else code as base. I did some several edits of my own too, but basically it works for all custom monsters as I tried out, I fixed a handful of bugs and included some minor new features. When you use a plasma or fire weapons you can burn down enemies now.

Download Link:
https://drive.google.com/drive/folders/ ... drive_link
Casualfan
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Casualfan »

Hey Nash! I was just wondering if your excellent gore mod works with other source ports, specifically Vavoom. I'm wanting to try the Korax mod for Hexen but using melee weapons has so little punch with the default blood effects haha. If yours doesn't work with Vavoom, do you by chance know of a gore mod that does?
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Nash
 
 
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Nash »



Proud to announce my collaboration with Daniel "Cheello" Peterson to create the OFFICIAL VOXEL ADD-ON for NashGore!

Also - new NashGore? It may be closer than you think (stay tuned)
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Nash
 
 
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Nash »

Casualfan wrote: Sat Mar 23, 2024 1:15 pm Hey Nash! I was just wondering if your excellent gore mod works with other source ports, specifically Vavoom. I'm wanting to try the Korax mod for Hexen but using melee weapons has so little punch with the default blood effects haha. If yours doesn't work with Vavoom, do you by chance know of a gore mod that does?
NashGore only works with GZDoom as I'm using GZDoom features exclusively for it.
cosmos10040
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by cosmos10040 »

[]Dot wrote: Thu Aug 10, 2023 9:05 am I made some more update to my gore mod which uses Nash code and somebody else code as base. I did some several edits of my own too, but basically it works for all custom monsters as I tried out, I fixed a handful of bugs and included some minor new features. When you use a plasma or fire weapons you can burn down enemies now.

Download Link:
https://drive.google.com/drive/folders/ ... drive_link
Interesting, but the blood spurts are too large and exploding Gibs on are enormous. I put all values to bottom and still getting blood baths.
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KometFox
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by KometFox »

cosmos10040 wrote: Mon Mar 25, 2024 12:52 pm Interesting, but the blood spurts are too large and exploding Gibs on are enormous. I put all values to bottom and still getting blood baths.
Welp. I think I should clean up this mod a bit more, fix the CVar values and see if I can get other bugs fixed. I should have mentioned it was mostly a quick hackjob because I wanted from Nashgore mod 2 features, a univseral blood color translation thing (as long monsters have the values for the blood color set) and destructible corpses which I took from universal gibs mod or whatever it was named. Sorry for the trouble.
cosmos10040
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by cosmos10040 »

[]Dot wrote: Mon Apr 01, 2024 2:19 am
cosmos10040 wrote: Mon Mar 25, 2024 12:52 pm Interesting, but the blood spurts are too large and exploding Gibs on are enormous. I put all values to bottom and still getting blood baths.
Welp. I think I should clean up this mod a bit more, fix the CVar values and see if I can get other bugs fixed. I should have mentioned it was mostly a quick hackjob because I wanted from Nashgore mod 2 features, a univseral blood color translation thing (as long monsters have the values for the blood color set) and destructible corpses which I took from universal gibs mod or whatever it was named. Sorry for the trouble.
It works pretty good for a quick job you did, other than the explosions.

[streamable]https://streamable.com/b2ldog[/streamable]
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Nash
 
 
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Nash »



Nash's Gore Mod: Vengeance Edition is now known as NashGore NEXT.

Coming soon!
Jay Two
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Jay Two »

I'm so pumped for this!
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Nash
 
 
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Nash »

This mod has been superseded by NashGore NEXT: viewtopic.php?t=78997

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