DoomRL Arsenal - [1.1.5] [MP-B7.3]

Projects that alter game functions but do not include new maps belong here.
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Dudejo
Posts: 23
Joined: Thu Jun 15, 2023 10:01 pm

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Dudejo »

During my latest playthroughs, I've been feeling like the basic battle rifle tends to overshadow other machine gun weapons, even of higher rarities.

It provides high accuracy, ROF and a quick reload speed, which makes it pretty damn good at clearing out zombies. Its lower base damage isn't even a downside, considering how most machine guns, even with 4 power mods, still can't kill zombies any faster. Besides, with the sheer amount of content, it's typically easier to use an alternate, more effective weapon type.
vfunky
Posts: 3
Joined: Mon Sep 25, 2023 9:01 am

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by vfunky »

The monster pack breaks the shotgun shop on MAP01 of Zeppelin Armada, the bars of the cell containing the shotgun won't raise. Other monster mods work just fine though.

EDIT: it also breaks the other maps.
vfunky
Posts: 3
Joined: Mon Sep 25, 2023 9:01 am

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by vfunky »

I cannot move my mouse with the PDA up anymore on GZDOOM 4.11

Anyone else having this problem?
Last edited by vfunky on Mon Oct 09, 2023 4:06 am, edited 2 times in total.
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wildweasel
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Joined: Tue Jul 15, 2003 7:33 pm
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by wildweasel »

vfunky wrote: Mon Oct 09, 2023 12:33 am I cannot move my mouse with the PDA up anymore on GZDOOM 4.11

Anyone else having this problem?
Do you still have the problem with a fresh INI and the latest version of DRLA?
devlman127
Posts: 36
Joined: Sun Nov 03, 2019 9:56 am

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by devlman127 »

What's better, rapid shotgun or rapid double shotgun?
Is the (HP) Tommy Gun any good?

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