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Doom 64 sector light effects have been replaced with Thinkers that essentially function like the originals instead of hacking the Doom ones (please report new bugs that may appear because of this).
Near the end of the first level, the stairs aren't affected by the light pulsing sequence:
Doom 64 sector light effects have been replaced with Thinkers that essentially function like the originals instead of hacking the Doom ones (please report new bugs that may appear because of this).
Thanks, I've released version 3.6.2 fixing this and a couple of other bugs. Also updated a few sprites including the chaingunner, added a couple of cosmetic hud options and implemented password support (needs to be enabled in the options).
Seeing how normals have been moved from the main pk3s to the PBR addons... May I suggest you to include the "GFX.Brightmaps" and the "GFX.Extra" addons in the "Lite" version?
They're lightweight enough and given their QOL nature, they are probably the ones most people might be more interested in..
The current distribution model however force everyone to download the full version for all 3 games in order to get updates for these small addons.
Delfino Furioso wrote: ↑Mon Feb 20, 2023 7:58 am
Seeing how normals have been moved from the main pk3s to the PBR addons... May I suggest you to include the "GFX.Brightmaps" and the "GFX.Extra" addons in the "Lite" version?
They're lightweight enough and given their QOL nature, they are probably the ones most people might be more interested in..
The current distribution model however force everyone to download the full version for all 3 games in order to get updates for these small addons.
Thank you for this, anyway!
I want to keep the Lite version free from all addons for people who are not familiar with loading mods. A while back I used to include brightmaps in there and then I read comments from someone who wanted a vanilla-like experience but complained that the monsters had glowy bits.
What I'm planning to do somewhere down the line is to make the Lite version the main version of the mod, and distribute all addons separately. Maybe not even make them autoload anymore. It will be a little messy because of ModDB's interface, but I think it's for the best. I just need to figure out how to distribute the addons that are specific to map packs while keeping it friendly for people who have never dealt with load orders.
Does these PSX maps feature same simplified geometry/texturing as original?
I've been looking for something that combines original, non-simplified layouts and textures with PSX features
I already posted this on the Doom 64 Discord server, but for everyone else:
Sometimes when I'm playing The Doomsday Levels in Doom 64 CE, GZDoom crashes to desktop with "Invalid instruction: cmp".
I think the cause of that issue is on line 400 of weaponlaser.zsc:
A single equals sign assigns a value to the variable on the left-hand side. It needs to be a double equals sign in order to compare the left side and right side.
The one which opens the Megaarmor secret when shot.
- When taking the secret exit from MAP18 ("Spawned Fear"), the level stats screen music does not stop when the text screen starts.
- The "faithful" rocket explosion animation is incomplete I don't know why that happened to me, but maybe it has something to do with GZDoom's ZDoom/Vanilla transparency feature?
Talon1024 wrote: ↑Thu Jun 22, 2023 5:04 am
And a few more bug reports:
All of these bugs have been fixed in version 3.8.1, released today (actually they were fixed a couple of versions ago).
AliciaPendragon wrote: ↑Tue Oct 03, 2023 3:04 pm
I want to run PSX Doom CE with Dwelling Sin(for that survival horror experience) but ZDL does not recognize ipk3s, nor PSX Doom CE.
I don't use ZDL, but you should be able to add ipk3s the same way you add iwads. Then, you can load any pwad on top. Gameplay mods should work fine.
Talon1024 wrote: ↑Thu Jun 22, 2023 5:04 am
And a few more bug reports:
All of these bugs have been fixed in version 3.8.1, released today (actually they were fixed a couple of versions ago).
AliciaPendragon wrote: ↑Tue Oct 03, 2023 3:04 pm
I want to run PSX Doom CE with Dwelling Sin(for that survival horror experience) but ZDL does not recognize ipk3s, nor PSX Doom CE.
I don't use ZDL, but you should be able to add ipk3s the same way you add iwads. Then, you can load any pwad on top. Gameplay mods should work fine.