However, near the end of the game a script is written to display a cutscene which also changes the music. This music change is supposed to overwrite all the previous scripts, meaning they those previous ones will no longer work after this event is triggered, keeping the final music change active up until the point where a "fifth" music change happens.
Code: Select all
//MUSIC CHANGERS
script 31 (void)
{
SetMusic("HFCIRC01"); //Lost In Darkness
}
script 32 (void)
{
SetMusic("HFCIRC02"); //Face Your Fears
}
script 33 (void)
{
SetMusic("HFCIRC03"); //Investigation
}
At the end of the main area, this event happens (a cut scene) that also changes music. So for example:
Code: Select all
script 131
{
SetMusic("HFCIRC05"); //Possession
}
Any help is much appreciated.