Since you can use models to replace sprites, could you use them for an animation as if they were sprites? Is there a tutorial you know about this?
Thanks.
Could you use obj models as animation frames for an interactive decoration? Ho
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Re: Could you use obj models as animation frames for an interactive decoration? Ho
Yeah, pretty easily. And you do it the same as you animate sprites. Just define the sprite's frames, and then assign model to the frames in modeldef.
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Re: Could you use obj models as animation frames for an interactive decoration? Ho
Awesome! Thanks a lot. I like stuff that moves.
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Re: Could you use obj models as animation frames for an interactive decoration? Ho
But using obj models as animation frames is not a good idea, since obj models are pretty big...
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Re: Could you use obj models as animation frames for an interactive decoration? Ho
My current workflow is exporting animation frames into OBJs, converting them to MD3 frames via Noesis, then using Q3 Model Tool to merge them together. The result is definitely more compact than individual OBJs, but the filesize can still grow a bit.
However, since IQM is now a thing, you can also use that – if you have a model where you only need bone animation (not deformers or shape keys). You then don't have to worry about OBJs inexplicably differing in vertex counts and Q3MT complaining about that. I have zero experience with that, however.
However, since IQM is now a thing, you can also use that – if you have a model where you only need bone animation (not deformers or shape keys). You then don't have to worry about OBJs inexplicably differing in vertex counts and Q3MT complaining about that. I have zero experience with that, however.
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Re: Could you use obj models as animation frames for an interactive decoration? Ho
Great. I'm not going that far yet, but it's good to know.
Thanks
Thanks
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Re: Could you use obj models as animation frames for an interactive decoration? Ho
Well, I stick to older version of blender (honestly, are there any serious changes in the newer versions?) that works with nash's md3 exporter, so I can directly export md3 models with animation.