DoomRL Arsenal - [1.1.5] [MP-B7.3]

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Dan_The_Noob
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Dan_The_Noob »

Dan_The_Noob wrote: Wed Jun 01, 2022 10:36 am been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
Yholl's back :D
might as well quote myself

also, cool mod.
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Yholl
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Yholl »

Dan_The_Noob wrote: Wed Jun 01, 2022 10:36 am been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
Eh? The Armor and Boots have an extremely extensive and context based system for managing them.
Backpacks are really crude by comparison, they originally didn't even have a way to drop them.

No I'm not changing how they work, sorry.
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Dan_The_Noob
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Dan_The_Noob »

Yholl wrote: Fri Nov 11, 2022 8:29 pm
Dan_The_Noob wrote: Wed Jun 01, 2022 10:36 am been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
Eh? The Armor and Boots have an extremely extensive and context based system for managing them.
Backpacks are really crude by comparison, they originally didn't even have a way to drop them.

No I'm not changing how they work, sorry.
huh? like, just a "interact" to pickup setup? the actual gearing part is fine as is. just they fill the inventory a lot especially in big piles of loot.
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DarkQuill
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by DarkQuill »

Would be interested in a mutator/option to make all enemies use their upgraded Legendoom attacks by default, without the fast monsters tag and extra hp/damage. Eg, plasma imp always shoots three bolts in succession, Cacodemon balls always split into the smaller ones on impact, etc. Would be a neat way to make the game just a little bit harder, and then still able to get the boosts from turning legendary afterwards if rolled.
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by 64palm »

how to kill De-Vile demon ??
it seems cannot be killed even i used powerful weapon and still cannot be damage .

sorry for my english
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Dan_The_Noob
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Dan_The_Noob »

64palm wrote: Sun Feb 19, 2023 12:08 am how to kill De-Vile demon ??
it seems cannot be killed even i used powerful weapon and still cannot be damage .

sorry for my english
is that the one with 6 6 6 above its head? you have to shoot the numbers.
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Ryan Cordell
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Ryan Cordell »

Dan_The_Noob wrote: Fri Nov 11, 2022 10:51 pm
Yholl wrote: Fri Nov 11, 2022 8:29 pm
Dan_The_Noob wrote: Wed Jun 01, 2022 10:36 am been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
Eh? The Armor and Boots have an extremely extensive and context based system for managing them.
Backpacks are really crude by comparison, they originally didn't even have a way to drop them.

No I'm not changing how they work, sorry.
huh? like, just a "interact" to pickup setup? the actual gearing part is fine as is. just they fill the inventory a lot especially in big piles of loot.
Best you can do is the Use To Pickup mod that you should be able to find here.
64palm
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by 64palm »

Dan_The_Noob wrote: Sun Feb 19, 2023 12:48 am
64palm wrote: Sun Feb 19, 2023 12:08 am how to kill De-Vile demon ??
it seems cannot be killed even i used powerful weapon and still cannot be damage .

sorry for my english
is that the one with 6 6 6 above its head? you have to shoot the numbers.

yes with 6 number above he head.
thank you for helping me
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RevanGarcia
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by RevanGarcia »

Does the Technician start with a basic assembly from any weapon, disregarding the rarity of its progenitor, or does he start with a basic assembly from just standard weapons?
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by wildweasel »

RevanGarcia wrote: Tue Feb 21, 2023 12:56 pm Does the Technician start with a basic assembly from any weapon, disregarding the rarity of its progenitor, or does he start with a basic assembly from just standard weapons?
Any basic assembly from any "common" tier ranged weapon, excepting the double-barrel shotgun, the plasma rifle, and the BFG. I think the "strongest" possible starting weapon he can spawn with is the Shrapnel Cannon.
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Madsora22
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Madsora22 »

Since it seems work is being done again...might I ask how the melee class is coming along?
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by mrpumpkin »

how do i stop playing the pong game? i close the pda but it keeps playing
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by yum13241 »

Exit the level or reload a save.
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AliciaPendragon
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by AliciaPendragon »

A fucking amazing mod. One I cannot get enough of, be it with guncaster, with colorful hell or by itself with its addons

Though I noticed an issue, mainly the danger meter raises a little bit too quickly for my tastes on adaptive and at the end I'm just swamped with armageddon enemies for the most part with the variety gone. Will that be fixed at some point.

Additionally checked the monster section of the PDA and noticed some spaces were still marked as ?????... will new monsters be added soon for the cybernetic and armageddon difficulty alongside the additional ones?
Last edited by AliciaPendragon on Thu Jun 22, 2023 5:01 pm, edited 1 time in total.
shady_catnip_dealer
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by shady_catnip_dealer »

Mod download isn't working, when I try to use it either it fails to load the site, or the site has nothing aside from prompts to see other pages. Am I doing something wrong or is the website broken?
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