The ultimate IQM reference/template file. Includes fully animated world models and view (weapon) models. Ultra minimal, cleanly constructed-from-scratch models that shows you precisely what you need to get IQM working. Everything is at the perfect scale and orientation. I eliminate the guesswork for you. Use this as a template or reference for your IQMs. No "converted/ripped from commercial game asset" nonsense so the data is pristine.
Includes .blend files and the weapon .blend file has a camera that allows you to precisely preview the view model position
Also includes an IQM Export Guide.txt for general rules to follow to ensure perfect exports. Please read
Download: https://www.dropbox.com/s/2ekraamm4zczm ... t.pk3?dl=1
I use the official IQM exporters, get them here for your preferred Blender version: https://github.com/lsalzman/iqm
For more IQM tutorials, check this out written by the author of GZDoom's IQM support himself: The Official IQM Guide
The Definitive IQM Model Template/Example (includes Blender files)
Moderators: GZDoom Developers, Raze Developers
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
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