[p31] Reelism 2 - Version 1.23 Released! More bugfixes!

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wildweasel
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Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' such

Post by wildweasel »

BlueWarriorJames wrote: Mon Aug 29, 2022 3:56 am I wanted to see the return of the Poorly Colored Sonic OCs as a Jackpot or maybe a 999 Script on a Space Colony ARK Map.
We would be happy to help you learn how to make it, if you're willing to do a little bit of learning and maybe asking questions about the things you don't know how to do.
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Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' such

Post by BlueWarriorJames »

wildweasel wrote: Mon Aug 29, 2022 9:34 am
BlueWarriorJames wrote: Mon Aug 29, 2022 3:56 am I wanted to see the return of the Poorly Colored Sonic OCs as a Jackpot or maybe a 999 Script on a Space Colony ARK Map.
We would be happy to help you learn how to make it, if you're willing to do a little bit of learning and maybe asking questions about the things you don't know how to do.
Simple, All I need to do is to import the Sonics from Reel 1 and turn it into a Standalone slot like how Bouncy Tem did to Screaming Squirts or make a Sonic-themed Map and turn it into a 999 Script

but to coincide that, I'm gonna need some Black Arms and G.U.N. Sprites
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Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' such

Post by Captain J »

If you start to learn and work on your own addon like, right now, that'd be a good step to make your dream come true. So yeah, i wish you good luck.
Spoiler: Double extra and also might be a crucial feedback
EDIT: Extra feedback. Are Dog Pope II's bee projectiles invisible? I mean i can hear the sound coming from me but i can't see any of them. This takes rather great effect on Boss Rush mode since he fires A LOT when he's almost dead. I don't think this is fair since they're invisible, fast, gather up so you instantly becomes a bone-filled jello if you just stop strafing for a second. Nerfing isn't necessary but not sure about them being invisible.

EDIT2:
Fan stuff. I've made this short animation for my boss rush gameplay vid!

EDIT3:
I've been playing through a D** ** *** ********* and yeah, it gets quite hard when you're getting cluttered with explosives often. But then i've found some strange aspect from Grease is the Word reel.

Like, when i stand near at enemy spawner, it pushes me with quite a considerable force. Is this intentional or other addons i'm running are doing something strange?
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Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' such

Post by BlueWarriorJames »


Why are the Puppets Multi-Colored? Is this a Secret?
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Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' such

Post by undeadmonk354 »

The Multi-colored puppets actually came from Bouncytem's Reelism 2 mod, meaning if you use this mod, multi-colored puppets will appear.
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Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' such

Post by Kinsie »

https://reelism.dog/

Version 1.23 is out. More bugfixes, thanks to the streamers we've seen playing the mod online (occasionally a frankly scary amount).
Changelog wrote: SLOTS:
  • Gun Runner: No longer effects certain secrets.
MAPS:
  • Overflow: Fixed an error message appearing during the Agent 999 jackpot.
TOWN:
  • The hot dog vendor will no longer attempt to sell you his limp, processed meats if you've already bought one. Once is more than enough.
MONSTERS:
  • Trackbot: Halved damage inflicted by shots.
  • Flamebot: Fixed a minor art oversight (thanks Bouncy!)
  • Stridin' Caco: No longer makes footstep sounds while effected by Wingin' It.
  • Skeleton: Changed bone gibs to properly account for Super Bones assist.
WEAPONS:
  • Big Swingy: Big buff! Hugely increased range, damage and i-frames.
  • Knife 'n' Fork: Altfire is now effected by the Power Sneakers reel.
  • Footbaww: Now charges through frozen enemies instead of being blocked by them.
BOSSES:
  • Fighting Dialup Team: Changed death screen tooltip to something more useful.
  • Dog Pope II: Fixed a bug where getting healed by bees or dogs with the Super Bones assist active could reset their health down to 50%.
  • Ape Lincoln: Fixed a bug where the calculations for becoming more aggressive when low on health did not take the Super Bones assist into account.
  • Mega Imp: Changed the anti-hardlock code to account for the Super Bones assist because why leave a job half-finished?
  • Mega Imp: Updated shader effect to work on Delta Touch (Thanks Generic Name Guy!)
  • MF Wizard: Fixed second form not being affected by Super Bones assist.
MISC:
  • Half Damage Assist score multiplayer changed from 0.5x to 0.75x.
  • Adjusted difficulty ratings on the map select based on what we've seen on streams.
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Dan_The_Noob »

is multiplayer working on this at all? last i tried it wasn't but not sure if it wasn't supported or was just broken before.
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Kinsie »

Dan_The_Noob wrote: Wed Sep 28, 2022 12:35 am is multiplayer working on this at all? last i tried it wasn't but not sure if it wasn't supported or was just broken before.
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by carBENfiber »

Hey there, quick question, I just downloaded the newest version of reelism2 and saw the icon file for the game. How would I go about using this? I just drag the .pk3 onto a gz doom shortcut to open the game and it wont let me customize the icon for the pk3, is there a way to like make one exe to start the game so I could use the icon? probably a dumb question but thought Id ask. Thanks!
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Dan_The_Noob »

Kinsie wrote: Wed Sep 28, 2022 3:09 am <screenshot>
oh right, i did read that.
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Kinsie »

carBENfiber wrote: Wed Sep 28, 2022 2:47 pm Hey there, quick question, I just downloaded the newest version of reelism2 and saw the icon file for the game. How would I go about using this? I just drag the .pk3 onto a gz doom shortcut to open the game and it wont let me customize the icon for the pk3, is there a way to like make one exe to start the game so I could use the icon? probably a dumb question but thought Id ask. Thanks!
Right click GZDoom.exe and select "Create Shortcut". Right click it, select Properties. click the "Target" path, and add this at the end.

Code: Select all

 -file "C:\Path To Where You Put The Mod\reelism2_v1.23.pk3"
Then select "Change Icon" and adjust to taste, before moving onto your increasingly crowded desktop. Enjoy!
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Captain Ventris »

Yooooo Reelism update! Mostly just fixes, I know, but STILL.
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by carBENfiber »

Kinsie wrote: Thu Sep 29, 2022 2:52 am
carBENfiber wrote: Wed Sep 28, 2022 2:47 pm Hey there, quick question, I just downloaded the newest version of reelism2 and saw the icon file for the game. How would I go about using this? I just drag the .pk3 onto a gz doom shortcut to open the game and it wont let me customize the icon for the pk3, is there a way to like make one exe to start the game so I could use the icon? probably a dumb question but thought Id ask. Thanks!
Right click GZDoom.exe and select "Create Shortcut". Right click it, select Properties. click the "Target" path, and add this at the end.

Code: Select all

 -file "C:\Path To Where You Put The Mod\reelism2_v1.23.pk3"
Then select "Change Icon" and adjust to taste, before moving onto your increasingly crowded desktop. Enjoy!
Thank you so much! I did not even know that was possible, I appreciate the quick and helpful reply!
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by SubwayShooter »

I genuinely hope that there will be lzdoom version, cause my PC is literally built off scraps and tech during cold war and it cannot run gzdoom without exploding
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by BlueWarriorJames »

Will there be the Return of the "Bomber, Man" reel because instead of New Inventory Items, there will be Disposable Weapons like Duke3D's Pipe Bombs, Goldeneye's Proximity Mines, Half-Life 1's Snarks and the return of the Coin Bombs from Reelism 1.

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