Yeah it works the same way for me too.Casualfan wrote: ↑Mon Sep 26, 2022 8:05 pm I'm trying to play Plutonia using this with a music mod, but when I start Plutonia I just get the standard midi. However, when I select Doom 2 I get the music that I loaded in. I also tried loading the mod with the standard Plutonia IWAD and it worked. Has anyone else ran into this? Is this a known bug? Or did I smoosh my WADS incorrectly?
Other than that it's working great so far. Haven't had any trouble loading up gameplay mods, and the convenience of having all the IWADs in one place can't be beat.
WadSmoosh - merge all official id releases into one PK3 IWAD
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
I should make a note about this explicitly in the readme, but mods that depend on the Plutonia or TNT IWADs aren't officially supported; those IWADs override some Doom 2 textures that WadSmoosh's IPK3 then has to search and replace, and PWADs that are expecting those originals but get my substitutions are going to produce a bad result.den killen wrote: ↑Mon Sep 05, 2022 5:56 pm Found an issue when playing Plutonia 2 where WFALL textures are completely black. Judging by the console log and previous issues with this texture, I'm assuming it's a result of a previous fix attempt.
Loading the map in Doom Builder (Doom 2 format) with doom_complete.pk3 as a resource shows the texture as missing in the map, but not in the texture browser. A-BROWN4, SLAD10, and SLAD11 are completely missing, regardless of what map I open or create unless its in UDMF.
You can try turning off "Final Doom Texture Substitutions" in the WadSmoosh section of the options menu, but if that doesn't work (or causes a different set of texture issues) then I don't think it's something I can reasonably fix.
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
WadSmoosh renames all the Final Doom music tracks so mods expecting the original track names won't work. I did a repack of all the relevant extant MIDI packs and posted it here: https://itch.io/post/4237949Casualfan wrote: ↑Mon Sep 26, 2022 8:05 pm I'm trying to play Plutonia using this with a music mod, but when I start Plutonia I just get the standard midi. However, when I select Doom 2 I get the music that I loaded in. I also tried loading the mod with the standard Plutonia IWAD and it worked. Has anyone else ran into this? Is this a known bug? Or did I smoosh my WADS incorrectly?
Other than that it's working great so far. Haven't had any trouble loading up gameplay mods, and the convenience of having all the IWADs in one place can't be beat.
Note that those packs aren't an official part of WadSmoosh and are offered without any support.
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Those links in the itch.io post aren't working for me.JPL wrote: ↑Tue Sep 27, 2022 10:40 amWadSmoosh renames all the Final Doom music tracks so mods expecting the original track names won't work. I did a repack of all the relevant extant MIDI packs and posted it here: https://itch.io/post/4237949
Note that those packs aren't an official part of WadSmoosh and are offered without any support.
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Ah, sorry about that, your browser might not want to download them because my website doesn't use HTTPS. Not sure how other browsers handle it but Firefox lets me make an exception for specific downloads. The contents of those two ZIPs are just PK3s, no executable code (but I'm guessing any binary data is considered suspicious).openroadracer wrote: ↑Tue Sep 27, 2022 2:48 pmThose links in the itch.io post aren't working for me.JPL wrote: ↑Tue Sep 27, 2022 10:40 amWadSmoosh renames all the Final Doom music tracks so mods expecting the original track names won't work. I did a repack of all the relevant extant MIDI packs and posted it here: https://itch.io/post/4237949
Note that those packs aren't an official part of WadSmoosh and are offered without any support.
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
No, it's not even that. It's as if the addresses simply don't exist:JPL wrote: ↑Tue Sep 27, 2022 6:25 pmAh, sorry about that, your browser might not want to download them because my website doesn't use HTTPS. Not sure how other browsers handle it but Firefox lets me make an exception for specific downloads. The contents of those two ZIPs are just PK3s, no executable code (but I'm guessing any binary data is considered suspicious).
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
I tried with Chrome and the download wouldn't start at all, and then I tried with Edge (*shudders*) and my Malwarebytes blocked it and I had to make an exception. But the download worked fine for me.JPL wrote: ↑Tue Sep 27, 2022 6:25 pmAh, sorry about that, your browser might not want to download them because my website doesn't use HTTPS. Not sure how other browsers handle it but Firefox lets me make an exception for specific downloads. The contents of those two ZIPs are just PK3s, no executable code (but I'm guessing any binary data is considered suspicious).openroadracer wrote: ↑Tue Sep 27, 2022 2:48 pmThose links in the itch.io post aren't working for me.JPL wrote: ↑Tue Sep 27, 2022 10:40 amWadSmoosh renames all the Final Doom music tracks so mods expecting the original track names won't work. I did a repack of all the relevant extant MIDI packs and posted it here: https://itch.io/post/4237949
Note that those packs aren't an official part of WadSmoosh and are offered without any support.
Thanks for the midi patches! So far they're working great!
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Tried again this morning, and I simply can't connect to the "vectorpoem.com" domain.JPL wrote: ↑Tue Sep 27, 2022 6:25 pmAh, sorry about that, your browser might not want to download them because my website doesn't use HTTPS. Not sure how other browsers handle it but Firefox lets me make an exception for specific downloads. The contents of those two ZIPs are just PK3s, no executable code (but I'm guessing any binary data is considered suspicious).openroadracer wrote: ↑Tue Sep 27, 2022 2:48 pmThose links in the itch.io post aren't working for me.JPL wrote: ↑Tue Sep 27, 2022 10:40 amWadSmoosh renames all the Final Doom music tracks so mods expecting the original track names won't work. I did a repack of all the relevant extant MIDI packs and posted it here: https://itch.io/post/4237949
Note that those packs aren't an official part of WadSmoosh and are offered without any support.
Maybe my privacy settings are to blame here... Damn this modern internet, looking to sell your data to the highest bidder.
Why can't we go back to 2005?
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Try right click and copying the link, opening a new tab, and pasting it into the address bar. That's worked for me in a couple of past instances.
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
I tried copying the links, then cutting it down to just the domain address, and I still couldn't connect.wildweasel wrote: ↑Mon Oct 10, 2022 1:35 pmTry right click and copying the link, opening a new tab, and pasting it into the address bar. That's worked for me in a couple of past instances.
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
An old bug has cropped up again with this pack. Creating doom_complete.pk3 has the old problem with the stairs in TN_MAP30. They don't go all the way up. Neither at the red key, nor the final area.
Basically this all over again: viewtopic.php?p=1023806
Is there a way to fix it in the .pk3?
Edit: It appears this is already addressed, and it was the DoomRPG compatability patch that was removing the fix. I will report the bug there.
Basically this all over again: viewtopic.php?p=1023806
Is there a way to fix it in the .pk3?
Edit: It appears this is already addressed, and it was the DoomRPG compatability patch that was removing the fix. I will report the bug there.
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
I can confirm the wrong texture that Death Mage has noticed.
That wall uses the SW1BRN1 texture. However, this texture differs between Doom 1 and Doom 2. In the case of TEETH.WAD, obviously the Doom 2 version should be used, but it looks like WadSmoosh uses the Doom 1 version for all maps.
That wall uses the SW1BRN1 texture. However, this texture differs between Doom 1 and Doom 2. In the case of TEETH.WAD, obviously the Doom 2 version should be used, but it looks like WadSmoosh uses the Doom 1 version for all maps.
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
This texture error is pure stupidity on id Software's part, by the way. They should have kept the Doom 1 versions intact in Doom II, all the needed patches are there, no excuse.
https://doomwiki.org/wiki/Switch
https://doomwiki.org/wiki/Switch
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Okay, I think I can fix this by adding a couple more lines to the "Doom 1 texture replacements" logic in the wadsmoosh zscript. And adding the definition of the Doom 2 version of the texture as well, of course.
The replacement seems to work fine in E1M3, and the texture shows up correctly in TEETH.WAD map32. However I notice that when I hit the switch in the latter map, it flips back to its Doom 1 version right as the level ends. Any idea why that would be?
The replacement seems to work fine in E1M3, and the texture shows up correctly in TEETH.WAD map32. However I notice that when I hit the switch in the latter map, it flips back to its Doom 1 version right as the level ends. Any idea why that would be?