Project S.I.D.E. - A Complete Overhaul PLUS Upscale
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
This may have been mentioned already or even intentional, but I noticed when using black gloves (maybe classic too, haven't tested) and switching to your fists, his hand will have the black glove on. But once you grab a berserk pack, the glove comes off. I'm assuming this is intentional since both sprites seem to be upscaled, but figured I'd ask in case.
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Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
Some gameplay, i like it
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Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
When I load the vanilla sounds version the shotgun has no sound at all. I also don't have the hud addon. Am I missing something?
I like the complete version a lot. The only thing I want to tweak is go back to vanilla sounds.
I like the complete version a lot. The only thing I want to tweak is go back to vanilla sounds.
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Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
There aren't alot of mods that attempt to improve visuals everywhere PLUS add new features, making this mod rather unique. I just watched the video and found it from my own search. Wow, I love the feel of it (I don't play mods myself ever, just make them (graphics only), why I looked up a video for it).
I like the feel of the weapon sprites in the HUD, the default ones are such an eyesore.
Cheating on the health pack graphics.
I like the feel of the weapon sprites in the HUD, the default ones are such an eyesore.
Cheating on the health pack graphics.
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Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
Did you use some of my sprites, like plasma cells?
Not that I mind, I'm just confused.
Not that I mind, I'm just confused.
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Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
Got error with GZDoom v4.8.0 with ProjectSIDE.pk3:
Execution could not continue.
1 errors while parsing DECORATE scripts
Execution could not continue.
1 errors while parsing DECORATE scripts
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Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
Can you post the whole log, please? The actual errors are in the lines above the final message.
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Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
I used only ProjectSIDE.pk3 e WadSmoosh to pack all my doom levels togheter.
Spoiler:
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Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
Ah ha, it has to do with con_scale not existing in 4.8.0. Try updating to 4.8.1 and that problem should go away.
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Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
Hey there. I love the mod, but there's a weird sprite glitch that I can't figure out. When Arachnotrons are walking around, they look like a weird alternate sprite, but when they fire, they go back to normal. See screenshots here: https://imgur.com/a/PUrJ5Lw
The same thing happens to Mancubi when they die: https://imgur.com/a/EMMoAoS
The same thing happens to Mancubi when they die: https://imgur.com/a/EMMoAoS
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Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
are you using some other mod with project? these sprites might come from it, you can disable it or change the order so it will not replace sprites
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Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
ok so i tried it again and this is what i have to say:
does not work with 4.8.0 gzdoom(maybe i need to upgrade)
pain elementals can still spawn souls regardless of obstacles - player blocking, wall blocking, also souls have transparency while spawned inside other souls and stuff
does not work with 4.8.0 gzdoom(maybe i need to upgrade)
pain elementals can still spawn souls regardless of obstacles - player blocking, wall blocking, also souls have transparency while spawned inside other souls and stuff
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Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
I´ve been having a problem:
I downloaded the version with vanilla sound effects, but there are still weapons that don't make any noise, like the shotgun and the chaingun.
Also, the Complete Edition doesn´t have any sound effects at all, just the music.
I would appreciate a little help.
I downloaded the version with vanilla sound effects, but there are still weapons that don't make any noise, like the shotgun and the chaingun.
Also, the Complete Edition doesn´t have any sound effects at all, just the music.
I would appreciate a little help.
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Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
Hi, thank you for the great work, really enjoying all the features.
Unfortunately, GZDoom crashes when I run the mod and turn on particle effects.
Repro steps:
1. Start GZDoom with Project SIDE Complete Edition (using ZDL 3.2.2.2 as my Doom launcher)
2. Turn on particle effects in the Smooth Doom menu
3. Start a map and get the rocket launcher (either in the map or using console commands)
4. Fire the rocket launcher
5. Notice that GZDoom crashes in the middle of the rocket launcher firing animation
Notes:
- Tested on OpenGL, Doom Software Renderer, and OpenGL ES, crashing every time;
- Tested with both IWADs and custom maps and without any other mods loaded;
- Running GZDoom 4.8.2 on Windows 10 x64;
- Invert sprite sorting is set to off;
- Turning off particle effects fixes the problem;
I can't remember this happening on previous versions of GZDoom so the issue might be with the current version of the source port and not the mod itself. However, I would appreciate if anyone could take a look at this.
Thank you for your time.
Unfortunately, GZDoom crashes when I run the mod and turn on particle effects.
Repro steps:
1. Start GZDoom with Project SIDE Complete Edition (using ZDL 3.2.2.2 as my Doom launcher)
2. Turn on particle effects in the Smooth Doom menu
3. Start a map and get the rocket launcher (either in the map or using console commands)
4. Fire the rocket launcher
5. Notice that GZDoom crashes in the middle of the rocket launcher firing animation
Notes:
- Tested on OpenGL, Doom Software Renderer, and OpenGL ES, crashing every time;
- Tested with both IWADs and custom maps and without any other mods loaded;
- Running GZDoom 4.8.2 on Windows 10 x64;
- Invert sprite sorting is set to off;
- Turning off particle effects fixes the problem;
I can't remember this happening on previous versions of GZDoom so the issue might be with the current version of the source port and not the mod itself. However, I would appreciate if anyone could take a look at this.
Thank you for your time.
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Re: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
I'm not sure if this is still being worked on, but I found it noteworthy to point out that the Plasma Gun with black gloves is missing a frame of animation