Raze 1.4.1 released

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49211
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Raze 1.4.1 released

Post by Graf Zahl »

Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Visit the new homepage (still under construction)


This is a bugfix release addressing the following issues:
  • handle walls where a sloped floor intersects with the visible part.
  • handle wall sprites on orthogonal walls better, covering the case that a wall sprite may overlap two walls with a slight deviation in their position
  • always pick the closest one.
  • fixed handling of badly placed sprites in map validation code.
  • fixed inverted logic when checking for dragged sectors in the renderer.
  • fixed sky tiling in Polymost.
  • Exhumed: avoid accessing undefined memory when loading the sounds.
  • Exhumed: fixed surface collisions of projectiles. There was some commented out undefined behavior here, we need to properly define this case.
  • Exhumed: removed erroneous target assignment in Anubis AI, leading to infighting.
  • Exhumed: Add save game option to in-game menu.
  • Exhumed: did some reshuffling on the menu to allow adding a "User map" item and prevent accidental reset of ongoing games, both the items for starting the campaign and the training map are now in a submenu.
  • Blood: fixed bad alignment flags for HUD flames.
  • WW2GI: fixed gamevars not being allocated for map spawned actors.
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Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: Raze 1.4.1 released

Post by Kinsie »

I'm getting a ton of fatal-errors when trying to start this version, relating to a host of actor-related things not having been exported from the executable.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49211
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Raze 1.4.1 released

Post by Graf Zahl »

Damn, looks like the Raze.pk3 file is dirty.
I'll re.upload with a fixed version ASAP
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49211
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Raze 1.4.1 released

Post by Graf Zahl »

Fixed version uploaded.
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Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: Raze 1.4.1 released

Post by Kinsie »

Works great, thanks!
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Rachael
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Re: Raze 1.4.1 released

Post by Rachael »

Linux 64-bit binary uploaded. Should be compatible with Ubuntu 18.04 and above.

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