ZDoom 2.8.1 was released in 2016. Afterwards, GZDoom went its own path, ZDoom 2.8.1 becoming a rather fixed port for speedrunners alike.
Being an early 2016 release, ZDoom saw continued development until December 2016, when ZDoom activity went over to GZDoom.
Serial porter Gibbon, who one may know from his rather excellent service to provide several source ports additional releases to Linux/FreeBSD and Mac Intel/Mac M1 and also has a host of ports of his own, took the latest master of ZDoom (December 2016, 2.9pre), and made a 64 bit build out of it with a few fixes, enough to be stable. In game called Gibbon's 64-bit Build, it is called ZDoom64.
A last hurrah to the classic ZDoom, for multiple platforms, compiled with Visual Studio 22 preview in 64 bit.
I have been testing it so far and its pretty darn good. Its nothing too fancy, but its a good post-2.8.1 build, not targeting the latest in features, but providing a stable release.
- 64 bit build
- Based off ZDoom 2.9pre (December 29, 2016) as opposed to ZDoom 2.8.1 (February 22, 2016)
- Compiled with VS2022
- Minor fixes to get Mac build rocking again
Links:Just a modern 64bit build of ZDOOM, untouched except for needed compilation errors that I fixed.
I am not maintaining this or developing this, just providing updated, modern binaries for 64bit systems, similar to what I do for NBlood.
The binaries are under the name 'zdoom64' to differentiate it from the mainline deprecated version.
All builds use SDL2 by default and you must use the midi synthesizer in sound settings for music
- Mac Build: Fluidsynth but no vorbis, ogg, portmidi etc.. (It does have OpenAL too).
- FreeBSD 13: (Same as linux but with fluidsynth)
- Linux Build: No fluidsynth, vorbis, ogg, portmidi etc.. but is compiled with OpenAL (for sound).
- Windows Build: No fluidsynth, vorbis, ogg, portmidi etc.. but is compiled with OpenAL. Use the MS midi Synthesizer in sound settings for music.
- Windows, Linux, FreeBSD, Mac OS Intel 64 bit: https://github.com/atsb/zdoom/releases/tag/Gibbon