I noticed you got the right answer already, but just to be clear:Night Falls wrote:Would it be possible to make post processing and all that still exist in the other renderers, or make them optional in some way?
GZDoom has a D3D9 renderer, a OpenGL 3.3 one, a Vulkan one and the GLES one. PBR/postprocessing is still available, just not with the GLES one.