Hell-Forged - Episode 2 (Restarting Eventually)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hell-Forged - Version 2.00 (Announcement)
He's a ballchinian!
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Re: Hell-Forged - Version 2.00 (Announcement)
It's not just the Chin.
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Re: Hell-Forged - Version 2.00 (Announcement)
I salute you Amuscaria. You really are Legendary
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Re: Hell-Forged - Version 2.00 (Announcement)
@NMN
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Concept for the Doom Knight, blood-themed boss. One of the 3 Nephilim Knight bosses. Decided to make the world more of a Techno-Egyptian in theme. Hopefully, 1 I can actually model this, and two the sprite will be of sufficient size to render most of the large details. I'd imagine some sort of simplifying will be needed for the sprite.
It'll have 2 attacks, as all of them minibosses in HF. The fist is a wave attack, that throws out multiple energy bolts from the sword. The second, the boss will thrust into the ground, sending multiple rows of floor-hugging energy mines that detonate if you touch them. Intended to box the player in for the first attack.
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Concept for the Doom Knight, blood-themed boss. One of the 3 Nephilim Knight bosses. Decided to make the world more of a Techno-Egyptian in theme. Hopefully, 1 I can actually model this, and two the sprite will be of sufficient size to render most of the large details. I'd imagine some sort of simplifying will be needed for the sprite.
It'll have 2 attacks, as all of them minibosses in HF. The fist is a wave attack, that throws out multiple energy bolts from the sword. The second, the boss will thrust into the ground, sending multiple rows of floor-hugging energy mines that detonate if you touch them. Intended to box the player in for the first attack.
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Re: Hell-Forged - Version 2.00 (Announcement)
The design frankly puts marauder to shame and he's definitely going to be the real beast in game.
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Re: Hell-Forged - Version 2.00 (Announcement)
You're a machine-like art deity, Amu. So awesome to see all this momentum on the next chapter of HF, all these monster concepts are badass. Loving the Blood/Venom/Undead theming as well.
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Re: Hell-Forged - Version 2.00 (Announcement)
How big will the Doom Knight be? Like, Baron-sized?
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Re: Hell-Forged - Version 2.00 (Announcement)
Slightly taller than the Hellduke. It's a boss.Doominer441 wrote:How big will the Doom Knight be? Like, Baron-sized?
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Re: Hell-Forged - Version 2.00 (Announcement)
Damn, you weren't kidding when you said the Nephilim were giants!
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Re: Hell-Forged - Version 2.00 (Announcement)
I added Nephilims to the plot because I needed a reason to have giant humanoid bosses. Seems to fit pretty well, given Nephilim were described as giants in mythology.Doominer441 wrote:Damn, you weren't kidding when you said the Nephilim were giants!
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Re: Hell-Forged - Version 2.00 (Announcement)
Oh god i just noticed that
Spoiler:
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Re: Hell-Forged - Version 2.00 (Announcement)
@Captain J: It's an INCUBUS.
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Re: Hell-Forged - Version 2.00 (Announcement)
i love how disgusting it looks!
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Re: Hell-Forged - Version 2.00 (Announcement)
It could use plumper buttocks, though.