In my book it makes sense. I wanted to play a stable good & old C/S fork with friends online, turned out Zan 1.x didn't work very well in the end. I merged all the stuff from 1.4 alpha and then some later things. I added some QOL enhancements such as working sound limiting, you know the issue with brute servers and loud sounds. In fact this also runs brute doomer (unfortunately). I also added a clean old random implementation from ZDoom32 and fixed other problems.
I wanted to play vanilla and you can also run old mods, the fork is based on the same ZDoom version as the latest Skulltag (a bit later than 2.3.1). But i think the number of mods you can play doesn't matter much, 10 years after its creation Skulltag only played Doom online and pk3s didn't work online either, however it was very popular. Besides monsters weren't gibbed online, i'm talking about 0.97c3. I see now most people always play the same mods, they are huge and slow and many times servers have a lot of files too.
I've also added the double spawn DM flag becouse it's fun and you can join ongoing survival games for a short period of time (60 secs by default). Of course we could add more gameplay enhancements. If there's interest we could create a mini community online and post our gamez in the #netplay-sessions Discord channel. I think i'll do.
In case it works well and it should, i haven't tested much but i tested it with a guy from south america.

I've included a fork of Doomseeker 0.12 called Doomseeker Zero, it works well with its natural limitations. For instance to join some Odamex servers you'd need to add the password in the command line and there are several known bugs. The custom plugin (based on old Zandro's) hides Zandro servers. Since the protocol is the same we can use the Zandro master server.
Edit: there's a -nomapinfo parameter for some Boom wads that didn't run, unfortunately network initialization takes place later so you must use it with both the server and the client.
https://github.com/drfrag666/csZDoom/re ... ag/cs1.4.0
The sources are here:
https://github.com/drfrag666/csZDoom/tree/master
https://github.com/drfrag666/doomseeker ... ch_ds0122b