Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
Is this trailer an actual map?
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
I wish I was capable of making a world for this project...
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
I'm installing this right now, the trailer really blew my mind
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
So, the opening seems to be a large tech-urban location.
Will any worlds in D:tGS3 have a tech-Urban theme?
Will any worlds in D:tGS3 have a tech-Urban theme?
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
There will be cities, there won't be tech-urban levels. They're not my favorite so I feel like i'd force myself to design one.VicBorAng wrote:So, the opening seems to be a large tech-urban location.
Will any worlds in D:tGS3 have a tech-Urban theme?
Besides, I like keeping the tech stuff UAC related.
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
Here's a new video of my latest map!
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
Nice.
How do you do collisions for the boats and umbrelas? Invisible 3D floor?
How do you do collisions for the boats and umbrelas? Invisible 3D floor?
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
This really reminds me of Traverse Town from Kingdom Hearts. Were you at all inspired from it? It looks great by the way.Batandy wrote:
Here's a new video of my latest map!
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
In some cases I used 3D floors, but for these umbrellas all I needed were a bunch of Bridge actors.neoworm wrote:Nice.
How do you do collisions for the boats and umbrelas? Invisible 3D floor?
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
Have you ever thought of doing some goreless death animations? There's a mod called No Ultra-Violence: An Anti-Gore Mod by Pompous Seed that replaces the gore with cartoon effects which I thought would fit for The Golden Souls.
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
While I see your point I prefer to keep the blood like standard Doom, it's already cartoony enough on its ownFilthySilver wrote:Have you ever thought of doing some goreless death animations? There's a mod called No Ultra-Violence: An Anti-Gore Mod by Pompous Seed that replaces the gore with cartoon effects which I thought would fit for The Golden Souls.
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
Here's the new gameplay trailer that was shown at Blue Vertigo's digital event!
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
That looks awesome! Can't wait to get my hands on it.
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
Oh my, jumping across skyscrapers. Now that's the thing i thought i was getting in the "UAC/City world" in Golden Souls 2.
Good to see it's finally coming true.
This looks really good.
I Love it.
Good to see it's finally coming true.
This looks really good.
I Love it.
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou
When i load this mode,i see a colorless level.Using latest GZdoom.