
I like the idea of an options to toggle the intermission screen to show how much it is instead of by percentage. I also like the support of ENDOOM too. Really nice touch.
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Excellent! This does still work for me!Enjay wrote:Creating a copy of the TITLEPIC called CONBACK should do it because CONBACK is still supported.
How to turn off the file game_widescreen_gfx.pk3 without renaming or deleting it? Because I have 4:3 hires textures, and they are look weird in gzdoom 4.5.0, until I rename or delete game_widescreen_gfx.pk3Graf Zahl wrote:Precisely that. Like the lights and brightmaps they need to be optional in case some mod does not work with them present (or someone simply prefers 4:3)
Does it really matter? 11 or 12 files hardly makes a difference.
I didn't have enough time to finish the feature for 4.5.0. Will be worked on for sure, for a future version, though I can't promise which version exactly. When It's Done(tm), I suppose.bLUEbYTE wrote:I remember reading somewhere that Graf & Nash (and possibly others) were looking into integrating build engine-style sprite shadows directly into the engine. I was kinda hopeful to see it in the changelog of this release but no such luck... Is this still being considered? Just curious.
Great work as always!
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The level name was never shown this way, at least not with any official code.nayoz wrote:hi there, i remember that when i started a new level... the name of the level was shown the first few seconds
now it doesn't show any longer, i can only read it when i load a savegame...
any idea how i can restore the level name being shown at the start of a new map ?